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Full Version: Level editor crash..
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When i start my level editor another smaller window opens labeld "BlackBox". It says "!!!GAME CRASHED!!!
Something is wrooooooooooong!"

Here is the window that opens:
http://i.imgur.com/fDYEH.png

Someone please help me!
Post the LevelEditor.log from Documents/HPL2.
(01-31-2012, 08:28 PM)Your Computer Wrote: [ -> ]Post the LevelEditor.log from Documents/HPL2.
where do i find it?
(01-31-2012, 08:44 PM)oscar1007 Wrote: [ -> ]where do i find it?

Do you know where your "My Documents" folder is?
(01-31-2012, 08:53 PM)Your Computer Wrote: [ -> ]
(01-31-2012, 08:44 PM)oscar1007 Wrote: [ -> ]where do i find it?

Do you know where your "My Documents" folder is?
Here it is:


-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6900 Series
Version: 4.2.11318 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (VIA High Definition Audio)(OpenAL default)
1. Generic Software on SPDIF Interface (TX0) (VIA High Definition Audio)
Trying to open device 'Generic Software on Speakers (VIA High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20100917115131
-----------------------------------------------------
Created Entity Loader
ERROR: Could not load XML document 'EntityTypes.cfg'

Looks like the HPL2 editor suite wasn't installed properly.
(02-01-2012, 10:19 AM)Your Computer Wrote: [ -> ]Looks like the HPL2 editor suite wasn't installed properly.
I have used it alot of times earlier.. But nevermind i just re-downloaded the stuff so its fine now Smile