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Full Version: Model Editor Texture Problem
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Hi
I've createted a custom model with Blender,i've put a texture on it and saved it as dae.
But if I load this model in the Model Editor I can't see anything. The Model is there because i can select it but it's invisible. What I've done wrong?
(02-03-2012, 01:55 PM)Shives Wrote: [ -> ]Hi
I've createted a custom model with Blender,i've put a texture on it and saved it as dae.
But if I load this model in the Model Editor I can't see anything. The Model is there because i can select it but it's invisible. What I've done wrong?
You need to have the .dds in the same folder and then make a material which is on the right when in the model editor and then use that on the custom model


.mat file is missing?
The Material file isn't missing ans I've already created a dds file but maybe I#ve created the dds fil wrong.
I've just token the texture und renamed it to "stripes.dds"
The diffuse texture (i.e. the one specified in the .dae file) and the material file must have the same name.
The Material and the dds file has the same name like the model,but I'cant see anything in the Model Editor.
I'm sury I've created the dds file wrong
But how to create it?
(02-04-2012, 08:49 AM)Shives Wrote: [ -> ]But how to create it?

What program did you use to create it?
I've just token a jpg Texture and renamed it to Stripes.dds
(02-04-2012, 10:25 AM)Shives Wrote: [ -> ]I've just token a jpg Texture and renamed it to Stripes.dds
you can't rename a jpg so it turns in to a .dds. A .dds need to be created in either gimp or photoshop, with help from the nvidia dds plugin