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Full Version: FadeGlobalSoundVolume not affecting "Terror" sound
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Hi guys,

new to the forums here but I'll get right to the point.

I'm using the following code to mute the game volume at the start of my map.


Code:
void OnEnter()
{ FadeGlobalSoundVolume(0, 0); }


However, due to there being an enemy close to the player at the start the terror music starts playing. I want it to be completely silent but still be playing (just at 0 volume.)

Does FadeGlobalSoundVolume not affect music? Any suggestions?

Thanks in advance.
You can try adding Custom music and use that to over-play the current one this custom sound can be completely silent if you want.


\\Kodack
Custom music didn't kill the terror music even with high priority of 0. I just ended up just activating the monster when I needed the music.