Hey!
What do you do to get a realistic door break? I tried toggling some entities on and off with script and it was nice, i was only missing the smoke and sound...
Thanks, Ermu.
Well.. You could add exploading door "Realisitc break" sort of ... , then add the smoke "partilce" and sound has you hit the collide area that'll triggure the event. And i'm not good with scriptings so for that you'll have to ask someone els, but that's one way of doing it i guess.
As trollox said you use particles to make it look more realisting like smoke sound and other particles
And you use scripting to activate everything
(02-09-2012, 02:17 AM)Your Computer Wrote: [ -> ]SetPropHealth.
To elaborate.
SetPropHealth("nameofentitity", 0.0f);
c:
(02-08-2012, 08:35 PM)SilentStriker Wrote: [ -> ]As trollox said you use particles to make it look more realisting like smoke sound and other particles
And you use scripting to activate everything
I have basically all of those set up, only needing a good looking particles and door breaking sound.
But i'm going to try that PropHealth