(02-23-2012, 12:56 PM)BrooksyFC Wrote: [ -> ] (02-23-2012, 01:40 AM)Dewi Wrote: [ -> ]I don't believe this article has been linked to yet: http://www.joystiq.com/2012/02/22/buildi...of-amnesi/
It was posted after the one that was linked to a few pages ago.
Either way, I think FG is keeping a close eye on the development. In my opinion, we shouldn't worry about it being a "walking simulator" at all!
The only thing that worries me is that they changed the gameplay. Then again, I've never liked it when things I love change, while it works out well at times.
Yeah, someone already beat ya too it haha Great article. I'm still not convinced on "A Machine For Pigs". Just seem to kill the scariness of the title
Haha damn. Yeah i'm not convinced as well but it will probably make sense when we play it... i think
(02-23-2012, 09:16 AM)Dagrocks Wrote: [ -> ]I was just here a week ago. There was like 12 pages. What happened? Are there more people now? More room to feel less important .-.
You missed a lot. I'd skim through where you left off. Or --->http://fgsarg.wikidot.com/start
"This world is a machine fit only for pigs. Fit for the slaughtering of pigs."
I love that line, the name is definitely growing on me.
The next frictional game site has changed once again
(02-23-2012, 02:40 PM)Saffire192 Wrote: [ -> ]The next frictional game site has changed once again
Mine still has the blue screen with some links. I'd expect a change this weekend after what was said in the interview.
(02-23-2012, 02:51 PM)Saffire192 Wrote: [ -> ]Have a look at my screen shot its changed for me...
http://i.imgur.com/XQlZq.jpg
Ah man
Mine still the old one haha. Looks great though.
(02-23-2012, 05:01 AM)Kein Wrote: [ -> ] (02-22-2012, 08:42 PM)SquigPie Wrote: [ -> ]Uuugh, the Dear Esther devs, it's going to be a pretentious walking simulator, right?
You said it like Dear Esther was a bad game.
If you judge Dear Esther as a game, it's REALLY bad. If you judge Dear Esther as an narrative story experience, it's fantastic.
But at the same time, frictional games managed to tell an narrative story without having the game be just about holding down the W key.
I wonder what engine is the machine for pigs going to use ( good god, that title is bad... ), HPL3 ?
(02-23-2012, 03:23 PM)Arvuti Wrote: [ -> ] (02-23-2012, 05:01 AM)Kein Wrote: [ -> ] (02-22-2012, 08:42 PM)SquigPie Wrote: [ -> ]Uuugh, the Dear Esther devs, it's going to be a pretentious walking simulator, right?
You said it like Dear Esther was a bad game.
If you judge Dear Esther as a game, it's REALLY bad. If you judge Dear Esther as an narrative story experience, it's fantastic.
But at the same time, frictional games managed to tell an narrative story without having the game be just about holding down the W key.
I wonder what engine is the machine for pigs going to use ( good god, that title is bad... ), HPL3 ?
They are using HPL 2.
Quote:Development duties are in the hands of thechineseroom, with Pinchbeck returning to work with members of the squad that crafted Dear Esther, using Frictional's HPL Engine 2.
http://www.joystiq.com/2012/02/22/buildi...of-amnesi/
HPL3 is probably for the other unannounced project, i'm guessing an engine takes a looong time to develop...