Has anyone followed their employee twitter lately?
Apart from that, I don't think there's much news to discuss, I suppose we just have to wait till Fall. But theories are welcome.
High dynamic range, great!
Browsing your awesome site tells me that hpl engines sound system will receive some tweaks.
Quote:All you need is an iOS device and an app called SoundMeter
I assume there is no alternative? Audacity is not a problem at all.
Awesome stuff, I'm waiting for the listen section on your website.
Greetings,
Gharren
(02-26-2012, 05:28 AM)TheGrandHero Wrote: [ -> ] (02-26-2012, 04:21 AM)Kein Wrote: [ -> ] (02-25-2012, 07:21 PM)XxRoCkBaNdMaNxX Wrote: [ -> ]Retail, anyone? I sure hope so... Would love to put this in my best friends trick or treating bag
I have a bad feeling about this. Doubt it will get retail/box release, most likely Steam/Frictional store only.
That and... well, remember what happened when Amnesia 1 got a box release? I mean seriously, look at that. What happened?
Okay, what I'm looking at and what I'm supposed to see?
Quote:thechineseroom's (horrendous) development history is very relevant and
many users are just as worried as he is that A Machine for Pigs can turn
out to be dreadful.
What is so Horrendous about it? They're generally well received. Outside of the Dear Esther remake, they have only created free mods.
Korsakovia was a gameplay heavy horror mod that had amazing work done as far as dialogue, music, and general atmosphere was concerned. Its visuals weren't too great and it was unpolished, gameplay wise... But again, it was a free mod.
Amnesia: A Machine for Pigs will be a commercial release. Likely has far more resources being put into it. I don't think there's much to worry at all.
(02-27-2012, 01:07 PM)Gharren Wrote: [ -> ]Awesome stuff, I'm waiting for the listen section on your website.
Greetings,
Gharren
Hey Gharren,
A lot of my work can be heard/played already, if you go to the main page and click on each project most of them have a video (apart from a couple).
Also if you go to
http://www.molecats.com you can play the game in browser featuring my audio. Be warned though - Molecats is extremely hard!
I have some old showreels up from a while ago at my Vimeo profile -
https://vimeo.com/samueljustice/videos
(02-27-2012, 01:06 PM)Kein Wrote: [ -> ]Quote:All you need is an iOS device and an app called SoundMeter
I assume there is no alternative? Audacity is not a problem at all.
Hey Kein - I had a look at your profile but unfortunately couldn't find the country your based in, but if you google SPL meter or go to an online electronics store in your country you should be able to find SPL meters reasonably cheap. Just a note that if you're using an SPL meter make sure you calibrate to 80db and not 83db like I've written (the extra 3db is to compensate for hand shake with the iPhone, admittedly the hand shake could be more or less than 3db, but you'll certainly get the right volume levels).
I haven't personally played Dear Esther, but it seems more story based than horror. If they can create a really intense and creepy setting and story and leave Frictional with the horror, monsters and design, then we could be in for a really great game here.
I agree. I don't think Frictional would change much of what has already worked for them. I'm sure that was made clear to TCR before they were brought on. So TCR helping can only make things better.
Greetings Sam! Good to hear from a member of the development team about their work on the game.
Quote:This means that when the scares happen, your underwear will be soiled because they will be loud!
Just as long as it's not
too loud. I tend to play games like this with headphones on and I want to be scared, not in pain.
I trust you know what you're doing, though, so I look forward to playing the game later this year and listening to what you're cooking up for us.