The delayed release date was exactly what I've suspected.
Can't believe how a new developer could make a game like Amnesia in only a half year (core development time).
Thanks to move to next year, release it when it's ready, put in all your ideas, do never skip good things!
(06-20-2012, 05:24 PM)Kein Wrote: [ -> ]buuut... early 2013 is already overtaken by some big releases (Dead Space 3 for example) and new Amnesia could just "get lost a bit".
Dead Space 3 doesn't have any influence to Amnesia. It's a totally different genre of a game. And I think, people who love both games will buy both, people who love Amnesia wouldn't be affected by by other games and people who love Dead Space 3, wouldn't buy Amnesia anyway.
Dead Space is fun, Amnesia is horror. So this games couldn't be compared each other.
Ah I think, Mandus has slaughtering the pigs for his own richness. i think, he's a miser, fokused only of his own profit. And one day the pigs will come for revenge.
And Mandus will feel the pains and nightmares what he did to the pigs. He'll wake up and see what many have to feel pains for some other people profits.
I think the pigs who gets slaughtered by Mandus will come back for revenge.
It's a true background of real life, how other people gets pained only for the profit of some rich idiots.
Grip said it's not good when games are too long, because they will lose impact.
He's totally right, but please, I don't want a 2-hours game! I think, what we need is some longer experience, not finished playing in first release day. A 15-hours game will be great. Put in more ideas to make it longer, more puzzles that the player need thinking etc.
And there will also be multilingual support?