Love it ^^ Great attention to detail, like the light changing as the door breaks, etc.
Quote: Why does the new Amnesia logo look like the Jack Daniels label?
Great, now I can't un-see it. -.-
This is,actually, really well done, even though I'm not into MC.
The final boss will be Herobrine. :V
WHY ARE MY POSTS ALWAYS AT THE BOTTOM OF THE PAGE IMADHSFJH
It was very good and creative, but some criticism is that at some points the areas didn't have the right camera position or proportion (0:18 for instance) but it's no big deal. It was still great!
The billiards ball table was seen in the AMFP trailer, in the dim lime-colored room. I didn't know they'd actually making them functional though, great! o.o Maybe the audio responsive AI could be literally audio responsive as in it could utilize microphones and such? :3 Nah, in my dreams.
Oh hey, Samuel Justice tweeted about your trailer! He said it was awesome!
Hey, you're right, there IS a billiard table - never noticed that although I've watched the trailer dozens of times ^^ But why would he place such emphasis on a simple environment asset that has seemingly nothing to do with the story (as far as we know)? There must be a hidden meaning or the world doesn't make sense anymore! Well, that or the table was simply what he was working on at that moment. -.-
Microphone mechanics would be great, but yeah that's not going to happen. You might find this game interesting though - shame it's never going to appear on the market, as it requires a special mask and was more of an experimental thing:
Deep Sea
Yeah I wish you had like a realism mode that you could turn on and off from the options, after beating the game. So that when you died, the game would exit itself. Also, the game would record your microphone level and if it was too high, enemies could hear you.
Can't wait for this game.
Dooon't make this thread into a youtube advert thing, I'm still not sure wether I should actually let this thread stay or not.