(11-02-2012, 03:06 PM)GrAVit Wrote: [ -> ]Howbout an Intel i5 2320 (3Ghz), and 6GB RAM? I'm just very concerned about this since I have serious frame drops on ATDD.
Maybe these frame drops will be fixed in AAMFP and the game will take greater advantage of hardware instead of making it drop frames?
You didn't list you gpu.
And if you think about using the IGP of the i5 forget it.
If vram is full there is no solution it has to be stored somewhere else.
(11-02-2012, 03:55 PM)Lucas Wrote: [ -> ]Would 2.1 gigs of RAM, quad core and GT 9800 run this fine?
As long as you keep the settings al but resolution at low it'll be fine.
Btw this is a thread for game discusion not "can I run this".
(11-02-2012, 04:04 PM)maarten12100 Wrote: [ -> ] (11-02-2012, 03:06 PM)GrAVit Wrote: [ -> ]Howbout an Intel i5 2320 (3Ghz), and 6GB RAM? I'm just very concerned about this since I have serious frame drops on ATDD.
Maybe these frame drops will be fixed in AAMFP and the game will take greater advantage of hardware instead of making it drop frames?
You didn't list you gpu.
And if you think about using the IGP of the i5 forget it.
If vram is full there is no solution it has to be stored somewhere else.
Like I said before, I have a GTX560. There's 1 gig of VRAM in it.
(11-02-2012, 04:20 PM)GrAVit Wrote: [ -> ] (11-02-2012, 04:04 PM)maarten12100 Wrote: [ -> ] (11-02-2012, 03:06 PM)GrAVit Wrote: [ -> ]Howbout an Intel i5 2320 (3Ghz), and 6GB RAM? I'm just very concerned about this since I have serious frame drops on ATDD.
Maybe these frame drops will be fixed in AAMFP and the game will take greater advantage of hardware instead of making it drop frames?
You didn't list you gpu.
And if you think about using the IGP of the i5 forget it.
If vram is full there is no solution it has to be stored somewhere else.
Like I said before, I have a GTX560. There's 1 gig of VRAM in it.
You'll be fine 1920x1080 amnesia uses 400/450MB
I have a gtx570 1.25GB so yeah you'll be fine.
(11-02-2012, 08:20 AM)pinkribbonscars Wrote: [ -> ]I'm not that worried that TheChineseRoom are developing AMFP. Dear Esther has an incredible atmosphere, beautiful visuals, and a gorgeous soundtrack. And the narrator and writing are simply beautiful too. My only slight worry is that Dear Esther didn't have any gameplay, so I hope the puzzles and enemy AI are as good as TDD. If they do those well, AMFP is going to be amazing.
"I'm not worried that TCR make it bad I'm worried that they will make it too good and I will be too scared to play" :3
Yes only concern is that it won't be frightening enough. "Monsters" should be smart and not set spawns imo.
(11-02-2012, 05:08 PM)Joshua Wrote: [ -> ]Yes only concern is that it won't be frightening enough. "Monsters" should be smart and not set spawns imo.
I'm confused by what you're stating if a Monster does not have a spawn point how would it Spawn in the first place?
A completely new algorithm that calls for random spawning as opposed to a static, pre-set spawn point?
Well, if there is only certain times where monsters spawn and its not random, at least it will be unpredictable on the 1st playthrough.
(11-02-2012, 05:52 PM)Streetboat Wrote: [ -> ]A completely new algorithm that calls for random spawning as opposed to a static, pre-set spawn point?
Clever and Dynamic However I'd imagine that it would be incredibly complicated and far to advanced then the HPL2.1 engine could handle
@Solitary Walker: Well... yeah. That's kind of a 'duh' statement.
I'm mostly talking about replayability, but nice try.
@candlejack: No, I think it can handle that. It could be a simple equation merely cycling through different random spawn points that are placed by the mapmaker, so there are spawns that are unused and some that are used. This makes for a different experience every time, and it's easy to make. That's just an example, though. HPL2 is a powerful engine, as evidenced by all the different things modmakers have done with it (Looking at you, Timorem Team). And that's
without access to the source code, which Frictional does have.