Frictional Games Forum (read-only)

Full Version: Amnesia: A Machine For Pigs Discussion Topic Part 1
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727
They stated you would never have a clear line of sight which I find absolutely terrifying.
Going around a corner while shrouded in darkness will make you bump into enemies allot a with no room to run.
This thread has a severe case of posts that result in new pages not showing D:

(Posting to allow new post to see the light of day)
Quote: They stated you would never have a clear line of sight which I find absolutely terrifying.

Going around a corner while shrouded in darkness will make you bump into enemies allot a with no room to run.
Thats what I found so scary about Condemned: Criminal Origins (I may have already rambled about that game in another thread... but damn, it's good!): There were alot of levels where you had these narrow tunnels with corners and crossings everywhere, so not only could there be something behind every corner, but you also had to quickly look left and right when arriving at a crossing. It was pretty stressful after a while!

The worst (or best ^^) level however was one where you were in an abandoned warehouse full of mannequins. Only some of them were really humans with porcellain masks. Turning around to see an empty spot where a mannequin used to be just seconds ago... whoah...

Which brings me to another point... (today is my incoherent rambling day it seems): small, subtle environment scares. Turning around to see that some inanimate object has disappeared or changed position, a mirror that shows a slightly different room than it should, paintings or statues that seem to look at you - for some reason things like that can freak me out way more than hearing a monster growl or the like.
(11-07-2012, 05:36 PM)Hirnwirbel Wrote: [ -> ]
Quote: They stated you would never have a clear line of sight which I find absolutely terrifying.

Going around a corner while shrouded in darkness will make you bump into enemies allot a with no room to run.
Thats what I found so scary about Condemned: Criminal Origins (I may have already rambled about that game in another thread... but damn, it's good!): There were alot of levels where you had these narrow tunnels with corners and crossings everywhere, so not only could there be something behind every corner, but you also had to quickly look left and right when arriving at a crossing. It was pretty stressful after a while!

The worst (or best ^^) level however was one where you were in an abandoned warehouse full of mannequins. Only some of them were really humans with porcellain masks. Turning around to see an empty spot where a mannequin used to be just seconds ago... whoah...

Which brings me to another point... (today is my incoherent rambling day it seems): small, subtle environment scares. Turning around to see that some inanimate object has disappeared or changed position, a mirror that shows a slightly different room than it should, paintings or statues that seem to look at you - for some reason things like that can freak me out way more than hearing a monster growl or the like.
Couldn't agree more - it's the dislocation of the 'normal' that can be so very effective.
Quote: Couldn't agree more - it's the dislocation of the 'normal' that can be so very effective.
I think its the same reason why hearing that someone got tortured by having his teeth pulled makes people cringe more than hearing someone lost an arm. The closer something is to our everyday life or the easier it is to imagine what something would feel like, the more we can relate to it.
I don't know what it feels like to lose a limb, but I can easily imagine what getting a teeth pulled with local anaesthesia feels like - so its just a small step to imagine what it would be like without it.
(11-07-2012, 06:17 PM)Hirnwirbel Wrote: [ -> ]I think its the same reason why hearing that someone got tortured by having his teeth pulled makes people cringe more than hearing someone lost an arm. The closer something is to our everyday life or the easier it is to imagine what something would feel like, the more we can relate to it.
I don't know what it feels like to lose a limb, but I can easily imagine what getting a teeth pulled with local anaesthesia feels like - so its just a small step to imagine what it would be like without it.
I could swear you made a 80% similar post somewhere else before XD

Anyways, while what you said is valid, I don't agree with it being the reason for the "subtle" environment scares being effective. The thing you just posted right now is talking about something being scary because it's relateable.

Subtle environmental changes in my opinion are effective due to something most commonly referred to as "mind-fucks". The game will usually give you no obvious indicator that something has happened, but most people will be able to perceive that something is off here, and/or seriously wrong. This will likely lead to the player becoming paranoid about how far this small change will go. Will the statue that moved a bit come alive to chase you later? Will it do it again? How bad would it be then? That's what I think causes these changes to be scary in my onion.
It's too late to start working on that , i bet that they would release the game before you get to finish the CS. Big Grin
(11-07-2012, 07:43 AM)Potato Wrote: [ -> ][url]http://beefjack.com/features/amnesia-a-m...preview/2/[/url]
Yeah, there it is, I recall now:
Quote:Thechineseroom are still keeping zip-lipped in terms of the specifics of that story. But Pinchbeck reveals that there’ll be several interlocking strands, which you’ll experience simultaneously as you progress through the game. There’s a story that plays out in the present, but there are also stories of what happened in the past – and while some of the strands are definitely real, some of them might have been invented by the disturbed minds of A Machine for Pigs’ characters. You’ll have to try to make sense of this fragmented narrative.

Some criticised the original Amnesia for having a story that wasn’t especially active as you played through it: it was, for the most part, about slowly uncovering the past. There’s a bit more motion in the storytelling this time around. “I didn’t want to do a kind of thing where you’re going to run down this road, effectively, and as you go you’ll remember everything that happened, and by the end of it you’ll be in full possession of your memories,” says Pinchbeck. “That’s great, and it works, but it’s been done.”
(11-07-2012, 04:40 PM)maarten12100 Wrote: [ -> ]They stated you would never have a clear line of sight which I find absolutely terrifying.
Going around a corner while shrouded in darkness will make you bump into enemies allot a with no room to run.
Where did they say this? Where? WHERE??!!
I was gonna make a joke mod called A Machine for Flying Pigs. But that kinda died out, like...2 minutes after it started.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727