11-20-2012, 10:36 PM
I've just completed Amnesia: Justine, and guys, that was _scary_. Like, really, really, shaking hands and falling off the chair kind of scary.
All because of the permadeath. Amnesia: Dark Descent is kind of scary if you go forth and let it scare you, it's upon you to pretend that getting killed by the monster is something bad, because it actually is not, you respawn and the monster doesn't bother you for a while. One of the fastest ways to complete the game is by running towards the monster each time you see him, that makes him the opposite of scary.
Permadeath changes the game completely. Now you have an IRL reason to be afraid of the monster killing you, and that does wonders to the way the scariness of the game reflects on you IRL, there's a connection between your role-played feelings and your IRL feelings, and that produces some amazingly scary moments, like when I almost died because of missing the lever closing the door in the water part three times in a row because of how much my hands were shaking (and each miss increased the tension!), and then almost died IRL when I decided to look how far behind the monster was when I was running through that corridor with barrels and crates, and I remember seeing a hand of the monster TOO CLOSE and then I remember being on the other side of the door, breathing heavily.
What I'm saying: please, pretty please, make "a machine for pigs" use permadeath. Well, maybe not entirely, maybe we should have autosaves at the beginning of each chapter (which should be sufficiently long), but yeah, permadeath 4lyfe, permadeath hardcore, permadeath is the only way the horror can really be experienced properly.
Also, why I'm asking now, the nice thing about Justine is that you can run through it in about ten minutes? if you know what you're doing. So you don't lose that much time when dying, you quickly run to the place you've died and then move very carefully and slowly trying not to die. That's awesome, but that requires proper level design, making levels which require a lot of time to explore but allow running through quickly.
So you can't just add a "hard mode" to the machine for pigs, its levels must be designed with permadeath mode in mind.
Please, please, pretty please, make "a machine for pigs" as scary as Justine. Please.
All because of the permadeath. Amnesia: Dark Descent is kind of scary if you go forth and let it scare you, it's upon you to pretend that getting killed by the monster is something bad, because it actually is not, you respawn and the monster doesn't bother you for a while. One of the fastest ways to complete the game is by running towards the monster each time you see him, that makes him the opposite of scary.
Permadeath changes the game completely. Now you have an IRL reason to be afraid of the monster killing you, and that does wonders to the way the scariness of the game reflects on you IRL, there's a connection between your role-played feelings and your IRL feelings, and that produces some amazingly scary moments, like when I almost died because of missing the lever closing the door in the water part three times in a row because of how much my hands were shaking (and each miss increased the tension!), and then almost died IRL when I decided to look how far behind the monster was when I was running through that corridor with barrels and crates, and I remember seeing a hand of the monster TOO CLOSE and then I remember being on the other side of the door, breathing heavily.
What I'm saying: please, pretty please, make "a machine for pigs" use permadeath. Well, maybe not entirely, maybe we should have autosaves at the beginning of each chapter (which should be sufficiently long), but yeah, permadeath 4lyfe, permadeath hardcore, permadeath is the only way the horror can really be experienced properly.
Also, why I'm asking now, the nice thing about Justine is that you can run through it in about ten minutes? if you know what you're doing. So you don't lose that much time when dying, you quickly run to the place you've died and then move very carefully and slowly trying not to die. That's awesome, but that requires proper level design, making levels which require a lot of time to explore but allow running through quickly.
So you can't just add a "hard mode" to the machine for pigs, its levels must be designed with permadeath mode in mind.
Please, please, pretty please, make "a machine for pigs" as scary as Justine. Please.