(12-31-2012, 10:19 AM)samoilaaa Wrote: [ -> ]i realy hope that its gonna be released in january or at least a demo or something
I'm hoping that as well, I look forward to seeing/trying this game. Knowing Frictional Games, they most likely have monsters even more dangerous than the pig monster they'd been teasing.
I'm still love and impressed with the concept of exploring a whole town, not just a castle/mansion... who knows what secrets, puzzles, and horrors await!
I believe the horror in AMFP will be very good, but the puzzles?
After playing Penumbra Overture which has the best puzzles in my opinion, I doubt AMFP will have better or even similar puzzles like that.
But let's wait... I wish they don't release it soon. I hope for april or march.
(01-01-2013, 01:50 PM)Googolplex Wrote: [ -> ]I believe the horror in AMFP will be very good, but the puzzles?
After playing Penumbra Overture which has the best puzzles in my opinion, I doubt AMFP will have better or even similar puzzles like that.
But let's wait... I wish they don't release it soon. I hope for april or march.
BP had better puzzels and requim sucked but had the most puzzels.
Requim made me feel like the meaning of my time spend playing was negligible.
(01-01-2013, 03:52 PM)maarten12100 Wrote: [ -> ] (01-01-2013, 01:50 PM)Googolplex Wrote: [ -> ]I believe the horror in AMFP will be very good, but the puzzles?
After playing Penumbra Overture which has the best puzzles in my opinion, I doubt AMFP will have better or even similar puzzles like that.
But let's wait... I wish they don't release it soon. I hope for april or march.
BP had better puzzels and requim sucked but had the most puzzels.
Requim made me feel like the meaning of my time spend playing was negligible.
Even though Requiem had no scares, it had nice models/textures in it. Not to mention those cool antigrave devices in that one area.
Black Plague had great puzzles, scares, and continued the story from Overture. AAMFP has to work hard to stand up to the Penumbra level of story and puzzles.
(12-31-2012, 10:55 PM)The Rock Worm Wrote: [ -> ] (12-31-2012, 10:19 AM)samoilaaa Wrote: [ -> ]i realy hope that its gonna be released in january or at least a demo or something
I'm hoping that as well, I look forward to seeing/trying this game. Knowing Frictional Games, they most likely have monsters even more dangerous than the pig monster they'd been teasing.
I'm still love and impressed with the concept of exploring a whole town, not just a castle/mansion... who knows what secrets, puzzles, and horrors await!
I hope too that we will see something in January atleast that is fresh.
Anyway I'm still hoping one of the "more dangerous" monsters is a scary stempunk-looking robot.
(01-01-2013, 03:52 PM)maarten12100 Wrote: [ -> ]BP had better puzzels and requim sucked but had the most puzzels.
Requim made me feel like the meaning of my time spend playing was negligible.
No, BP has less puzzles compared to Overture, only a few are really good like the computer room or the outside level.
Requiem also has not more puzzles than Overture, there are only 9 rooms. It has some big puzzles, but Overture was more logical and trickier.
(01-01-2013, 03:52 PM)maarten12100 Wrote: [ -> ]BP had better puzzels and requim sucked but had the most puzzels.
Requim made me feel like the meaning of my time spend playing was negligible.
Requiem was awesome and should feel awesome.
(01-01-2013, 01:50 PM)Googolplex Wrote: [ -> ]I believe the horror in AMFP will be very good, but the puzzles?
After playing Penumbra Overture which has the best puzzles in my opinion, I doubt AMFP will have better or even similar puzzles like that.
I guess it's a lot easier to make complicated puzzles to "modern" game which has computers and other modern technology... It won't be easy to make puzzles like that to AAMFP.
(01-01-2013, 07:38 PM)Deep One Wrote: [ -> ] (01-01-2013, 01:50 PM)Googolplex Wrote: [ -> ]I believe the horror in AMFP will be very good, but the puzzles?
After playing Penumbra Overture which has the best puzzles in my opinion, I doubt AMFP will have better or even similar puzzles like that.
I guess it's a lot easier to make complicated puzzles to "modern" game which has computers and other modern technology... It won't be easy to make puzzles like that to AAMFP.
Considering how much time people like us spend on the computer? Nah ah, give me a evolvable, self-correcting computer program any day; always better than pulling levers and ducking through gears.
(01-01-2013, 08:07 PM)failedALIAS Wrote: [ -> ] (01-01-2013, 07:38 PM)Deep One Wrote: [ -> ] (01-01-2013, 01:50 PM)Googolplex Wrote: [ -> ]I believe the horror in AMFP will be very good, but the puzzles?
After playing Penumbra Overture which has the best puzzles in my opinion, I doubt AMFP will have better or even similar puzzles like that.
I guess it's a lot easier to make complicated puzzles to "modern" game which has computers and other modern technology... It won't be easy to make puzzles like that to AAMFP.
Considering how much time people like us spend on the computer? Nah ah, give me a evolvable, self-correcting computer program any day; always better than pulling levers and ducking through gears.
But the whole idea is to move while solving puzzles! If you duck into a computerscreen to press a code, you know you will be safe, because it would be unfair that something attacked you... And the only scare that you could actually make there, would be a jumpscare...
The cool thing about ATTD was that you had to move. You were supposed to move into the darkness to find the cog that you needed for the machine to run. When you focus on a puzzle at the same time as you have to focus on that there is something out there.. and it probably wants to kill you, your mind will make you more scared because you have to think about two things.
If you let the player duck into a computer and throw away the fear, it will ruin the immersion.
I don't know if complicated puzzles is a good idea. Of course they should not be easy, but everybody should have a chance to beat the level.
A difficult balance, if you ask me
I don't really want any "computer-puzzles", but instead puzzles where you have to use your logic sense, as in the puzzle in the Cistern Entrance,