(04-01-2013, 03:24 PM)JustAnotherPlayer Wrote: [ -> ] (04-01-2013, 03:21 PM)AdamD Wrote: [ -> ] (04-01-2013, 03:16 PM)lazz3r Wrote: [ -> ] (04-01-2013, 03:09 PM)Christopher Wrote: [ -> ]@ JustAnotherPlayer
What? I didn't even know that! So much surprises today, ugh... *ironic*
Use "reply" button.
Yeah, this is not Twitter xD
Good thing he didn't use hash tags. God, they're annoying. Hash tags on Facebook do nothing, right?
(04-01-2013, 03:23 PM)Tigerwub Wrote: [ -> ] (04-01-2013, 03:05 PM)JustAnotherPlayer Wrote: [ -> ] (04-01-2013, 02:58 PM)Christopher Wrote: [ -> ]@lazz3r OMG! I didn't know that the monster would be a red-haired dancing guy with a overwhelming voice. I just thought it would be a monstrous pig... well, surprise, surprise
He was just kidding. It's April Fools.
You sir, need to enhance your sarcasm detection-skill
Fine, i will. It broke a month ago.
Wow, that is just great! (There's something you can train on)
btw, you're 2 posts from 1,337
Did I miss anything today, apart from Rock Roll attempts and such?
There was an interview with Dan today on AAMFP. He apparently spilled lots of new info on the game:
"We wanted AAMFP to be very controversial and shocking. Too many modern horror games rely on gore and jumpscares to scare the player, it just seems like classic horror techniques are being wiped from the public eye."
He then continued on how thechineseroom has succeeded in their goals.
"When we were first introduced to the concept of A Machine for Pigs by frictional, we immediately knew what to do. The original concept was very gory and disgusting, but we knew we had to push it further. In order to do this, we had to implement a few quirks to make it truly terrifying."
"Firstly, we decided to make the main character, Oswald Mandus, morbidly obese. This gives the player a feeling of shame to play as such a fat piece of crap, thus adding to the horror. This also affects gameplay as well. The player is no longer able to run, or even walk. The player must instead use gigantic machines to move around in any way. The player also no longer has a GUI inventory, and must manually stuff items into Oswald's fat folds."
"The next big difference, is that the enemies have many more abilities than the enemies in the original. They may have the exact same model as the grunts, but now they have the ability to be shot and killed. However, the player can take advantage of this ability. Various types of guns will be left in random places such as trash cans, sinks, and other places that wouldn't normally have guns. We have also decided to use modern guns that don't fit into the time frame at all. This will give the game a surreal kind of atmosphere that confuses and scares the players."
"AAMFP will be quite possibly the most innovative and scary game of all time. We don't have the release date though, that's all up to frictional. lol sorry."
That was all that the interviews could get out of Dan, before he died of blood loss and brain damage, caused by the interviewer's attempts to extract information from him.
R.I.P. Dan Pinchbeck
u think i dednt no dat huh
Posted it already in the "MY BODY IS READY" thread, but:
@ThomasGrip
Bioshock inf actually resembles A
Machine for Pigs in more than one way. I will not say how, other than
them being good ones ;-)
Thomas Grip Twitter
(04-01-2013, 09:04 PM)Zaari Wrote: [ -> ]There was an interview with Dan today on AAMFP. He apparently spilled lots of new info on the game:
"We wanted AAMFP to be very controversial and shocking. Too many modern horror games rely on gore and jumpscares to scare the player, it just seems like classic horror techniques are being wiped from the public eye."
He then continued on how thechineseroom has succeeded in their goals.
"When we were first introduced to the concept of A Machine for Pigs by frictional, we immediately knew what to do. The original concept was very gory and disgusting, but we knew we had to push it further. In order to do this, we had to implement a few quirks to make it truly terrifying."
"Firstly, we decided to make the main character, Oswald Mandus, morbidly obese. This gives the player a feeling of shame to play as such a fat piece of crap, thus adding to the horror. This also affects gameplay as well. The player is no longer able to run, or even walk. The player must instead use gigantic machines to move around in any way. The player also longer has a GUI inventory, and must manually stuff items into Oswald's fat folds."
"The next big difference, is that the enemies have many more abilities than the enemies in the original. They may have the exact same model as the grunts, but now they have the ability to be shot and killed. However, the player can take advantage of this ability. Various types of guns will be left in random places such as trash cans, sinks, and other places that wouldn't normally have guns. We have also decided to use modern guns that don't fit into the time frame at all. This will give the game a surreal kind of atmosphere that confuses and scares the players."
"AAMFP will be quite possibly the most innovative and scary game of all time. We don't have the release date though, that's all up to frictional. lol sorry."
That was all that the interviews could get out of Dan, before he died of blood loss and brain damage, caused by the interviewer's attempts to extract information from him.
R.I.P. Dan Pinchbeck
10/10 vry informative, i cant wayt 4 game nao, maiks it so much bttr lol