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Full Version: Amnesia: A Machine For Pigs Discussion Topic Part 1
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(04-22-2013, 10:15 PM)samueljustice00 Wrote: [ -> ]
(04-22-2013, 10:11 PM)Paddy Wrote: [ -> ]
(04-22-2013, 09:50 PM)samueljustice00 Wrote: [ -> ]Here's something interesting for you folks, a quick windows search for extension .ogg in The Dark Descent sound folder shows around 1500 files, Pigs is now upto 2700!

I have a question which isn't important in the slightest, but out of curiosity: are all of those AAMFP sounds new or are there some .ogg files from the original game included?

I'm looking forward to the release of the game so I can visit your site and get all the behind the scenes info Big Grin Did you also manage the creation of the enemy sounds?

99.9% is new content, only one or two sounds from TDD. The enemies were extra fun to design, but lips are sealed!

[Image: YFEHD.gif]
completely unrelated, Tiberius i love your avatar
Speaking about sound...did you guys actually add the microphone idea?When you speak,monsters can hear you.
(04-22-2013, 10:15 PM)samueljustice00 Wrote: [ -> ]99.9% is new content, only one or two sounds from TDD. The enemies were extra fun to design, but lips are sealed!

Thanks for the info mate, extremely excited to hear what you've done!
(04-22-2013, 11:14 PM)fancreeper Wrote: [ -> ]Speaking about sound...did you guys actually add the microphone idea?When you speak,monsters can hear you.

It is, to put it nicely, a terrible idea.
(04-22-2013, 11:13 PM)Dogfood Wrote: [ -> ]completely unrelated, Tiberius i love your avatar

Why, thank you! Big Grin

refer to signature vv
Neat! However, I'm kinda hoping you kept the original terror meter. That sound alone installs an instant, awful horror in me... which is a pretty powerful thing to have at a game developer's disposal.
(04-22-2013, 09:50 PM)samueljustice00 Wrote: [ -> ]That's changed a bit, we ended up doing a total remix on the game due to the general setup of most players being headphones/home theater setups. The game will run in surround but the assets themselves have been designed for a 2 channel stereo setup. This means that whilst 3D sounds will pan to rear speakers, the ambience and non 3D sounds will only play in stereo.

The game will absolutely be best enjoyed with a good 2.1 setup or some nice headphones.

I actually have a pair of "Roccat Kave" 5.1 headphones - which I bought to further my own experiments regarding positional audio as I don't have the space for a full 5.1 setup at home anymore due to kids... The Dark Descent plays extremely well on them, so I have no doubt Pigs will sound just as good. I'm pretty sure the Sound Blaster X-fi drivers will let me drop output in to 2.1 - so I *should* be good.

I guess it's a little sad that you've had to stick with stereo - but I can totally understand why. The majority of gamers do use stereo headphones or speakers - so respect is due for basically polishing the hell out of the experience for 95% of your player base. From the sounds in the trailer I'm certain those 2700 ogg files will be making my gut tense up once again regardless of the sound system in use! Confused

edit: Also +1 for the original Terror meter. If you've managed to make a sound more nausea inducing than that, you are a truly terrifying person. Actually experienced light headedness during TDDs chase segments due to the stress that bloody sound caused Big Grin
(04-22-2013, 11:23 PM)Bridge Wrote: [ -> ]
(04-22-2013, 11:14 PM)fancreeper Wrote: [ -> ]Speaking about sound...did you guys actually add the microphone idea?When you speak,monsters can hear you.

It is, to put it nicely, a terrible idea.

would make the lets players shut up though Smile
Dogfood Wrote:would make the lets players shut up though [Image: smile.gif]
Haha yeah it would! Smile But good Let's Players (should) know when it's best too keep their mouth shut and when it's time to spice things up with a bit of commentary anyway.
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