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[Image: Unreality.png]


It`s finally done.
our first full custom story.

Download Link: http://www.mediafire.com/?dflsefjos7i8fue


[Image: Amnesia_2012-01-10_18-33-12-62.jpg]


[Image: Amnesia_2012-01-10_18-28-40-22.jpg]


[Image: Amnesia_2012-01-10_18-21-17-28.jpg]
Nightmare Team are:

Pyƶveli - Level desing,scripting, part of the story.(lazor old nick)
Slayerz - Level implementation some of the ideas.
Olmio - Diarys, most of the story some ideas too. (huge sorry for him cause his name was not in the credits, but now it is)



Finished it. Really good work with mapping and lighting at some points, overall enjoyable ride with some monsters and scares. Tongue

Overall feedback:

Spoiler below!


Great maps and atmosphere was really terrifying sometimes, but maybe too easy puzzles or too many monsters and that ruined feeling experience for this story, some unique stuff next time.

I liked:

- Maps
- Few scares
- That big mansion
- Music & Atmosphere

I didn't like:

- Too much monsters
- Too much ambience
- Story

But it was still really good... I give you 3.5 & 5 stars. Nice work! Smile


Out of curiosity.. how does one have too much ambience, but a good atmosphere/music?


Nightmare Team

thanks for Full release, amazing! quite long for completing it.
i remember demo, and that was quite scary.

i have one trouble with puzzling- when i search for blood for vial.
Spoiler below!

blood - on the stones. and i checked all rooms with bloodstains, when i didn"t know that/ Oo
you have to find a jar for the blood. And find a blood spray, then place the jar under it.
Oooh, goodie. I do like a new custom story, yes.
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Spoiler below!

- The title amuses me slightly. Unreality. Doesn't sound right to me. But maybe I'm just too much of a Grammar Nazi.
- No map_caches! Good, good!
- First amnesia map, eh? Well jolly good! Everybody needs a starting place. I would recommend having a better description in the future. More story-oriented, and whatnot.
- Lovely little intro...then I collapsed. Reaction = wat
- English isn't your first language, evidently. That's fine. I just recommend getting your .lang file proofread in the future.
- You should name all of your keys.
- Er...unlocking the cell door with a key that's reachable from my room. Makes sense as to why I'm there.
- Dear lord. Do I detect a boxlight? *glee*
- Broke that door with my fist! Like a boss!
- Yay, lantern!
- To the Southern Prison!
- You have a little bit of light leakage through your walls.
- Evidently, somebody wanted out of this room. Nobody in here though.
- Lever! *pulls*
- Whoop, monster attack. Back into the storage room!
- Not a poofer, as I expected. Time to leave. Fast.
- Damn it, sanity. Getting me all falling on my face and getting me killed.
- Clipping issues. Oh dear. You can fix most of these by moving things 0.001 in the editor.
- Oh. A chipper. Awesome.
- Why hello, key. I almost didn't see you there. To cell 2!
- Ooh, hammer!
- I...can't combine them?
- Found some torches that were just floating off the wall.
- That was an interesting way of opening the lock. Dunno where it went to, nor do I know where my hammer and chipper went, but okay!
- Through the leveldoor!
- uh...this note is the same as the one that I found earlier.
- If you use UV subdivs as 2x2 for the decals, they'd look better.
- Wrote a momento...that had nothing in it.
- Now there's a silly idea. Let's put the heavy weight on the top shelf!
- Door starting to break, eh?
- Oh, a brute. Hi.
- Excellent! He broke a door for me! Good man.
- Crowbar. Sweet.
- Oh dear. No oils.
- Oil in the chest, awesome. Hurrah timing.
- To the sewers!
- Cellarbase + welders. Good stuff!!
- Whoop. Got hit in the face with the door.
- Perfectly vertical screwdrivers look a bit off.
- Forcing me to look at a monster...it's effective...but anti-immersive.
- TWO monsters? And neither poof? Oh dear.
- Dead. Figured as much. Oh well.
- The container and key didn't have names.
- Acid. Cool. Let's melt things. Big Grin
- Next level time.
- Grunt attack. Again. Running now.
- Two again? I think I'm screwed.
- Save me, level door!
- This one is a bit more subtle, but you should put welders between castlebase walls.
- A...barricade?
- Made it through to the next map. Key-door puzzles. Yaaay.
- Random hallway change. Wat.
- At this point, I kinda forgot to type things. Just finished. Whoops.

----------------------------------------------
Overall, not too shabby. Fix the little mapping things, maybe make more interesting puzzles, and incorporate less monsters. Keep it up!
I'm going to play it now Big Grin and record...
I hope till tomorrow I upload the video and post it here Big Grin

Edit1:
OMG Just played for 5 minutes and it was so scary D:
The sound made everything, every corner I thought something would happen...
Didn't finish yet, I had some problems of freezing in my computer but I will found out what happened and finish recording Big Grin

Amazing job!
(02-14-2012, 01:14 AM)Aymo Kale Wrote: [ -> ]I'm going to play it now Big Grin and record...
I hope till tomorrow I upload the video and post it here Big Grin

Edit1:
OMG Just played for 5 minutes and it was so scary D:
The sound made everything, every corner I thought something would happen...
Didn't finish yet, I had some problems of freezing in my computer but I will found out what happened and finish recording Big Grin

Amazing job!
okay , send us a private message if you have possible problems with it Wink .



Can't find the blood? I have the glass jar, but where I can find the blood?
(04-02-2012, 10:41 AM)Ashbriden Wrote: [ -> ]Can't find the blood? I have the glass jar, but where I can find the blood?
Look from the collapsed room at the start of the map, there should be a hand and a blood stream.
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