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Full Version: 24/7 fatal errors
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Can anyone spot what's wrong here, cause I have tried SO many different things and every time I try to launch my custom sotry, the game finds something else to say what's the cause of the fatal errors I get..
//////////////////Foodstorage Grunt

void AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEnemyIsHallucination(string& asName, bool abX);
SetEntityActive("grunt_foodstorage", true);
ShowEnemyPlayerPosition(string& asName);
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_7", 0, "");
FadeEnemyToSmoke(string& asName, bool abPlaySound);
}


void OnLeave()
{
}

Unless you're defining a function, never specify the data type of a variable when calling a function. Also, all functions should be called within a function definition.
One of the main problems there should not be a void before "AddEntityCollideCallback" and that command should either be in the OnStart or OnEnter function.

I think I fixed the entire thing.
Code:
//////////////////Foodstorage Grunt void OnStart()    {AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);     }
void MonsterFunction(string &in asParent, string &in asChild, int alState){ SetEnemyIsHallucination("grunt_foodstorage", true);SetEntityActive("grunt_foodstorage", true);ShowEnemyPlayerPosition("grunt_foodstorage"); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_1", 2, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_2", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_3", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_4", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_5", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_6", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_7", 0, "");FadeEnemyToSmoke("grunt_foodstorage", false);}

void OnLeave(){}

agh, sorry about the messiness, this forum likes to mess up all my spacing on the code >.> you may need to space it... sorry.
(02-13-2012, 12:53 AM)Juby Wrote: [ -> ]One of the main problems there should not be a void before "AddEntityCollideCallback" and that command should either be in the OnStart or OnEnter function.

I think I fixed the entire thing.
Code:
//////////////////Foodstorage Grunt void OnStart()    {AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);     }
void MonsterFunction(string &in asParent, string &in asChild, int alState){ SetEnemyIsHallucination("grunt_foodstorage", true);SetEntityActive("grunt_foodstorage", true);ShowEnemyPlayerPosition("grunt_foodstorage"); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_1", 2, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_2", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_3", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_4", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_5", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_6", 0, "");AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_7", 0, "");FadeEnemyToSmoke("grunt_foodstorage", false);}

void OnLeave(){}

agh, sorry about the messiness, this forum likes to mess up all my spacing on the code >.> you may need to space it... sorry.


Put it quotes.
(02-13-2012, 03:45 AM)flamez3 Wrote: [ -> ]Put it quotes.

That's worse. People just need to learn to use the Source editor of the forum.
(02-13-2012, 04:43 AM)Your Computer Wrote: [ -> ]
(02-13-2012, 03:45 AM)flamez3 Wrote: [ -> ]Put it quotes.

That's worse. People just need to learn to use the Source editor of the forum.
^^ I'm hopeless with it.


Here we go again, FATAL ERROR
Main 52, 4 unexpected token {
Post your entire script. The script you gave is only 22 lines
(02-13-2012, 08:11 AM)flamez3 Wrote: [ -> ]Post your entire script. The script you gave is only 22 lines
Oh that is the script who dose'nt work, the 2 first works but, sure
// Run when entering map
void OnStart()
{
AddUseItemCallback("", "Masterbedroomkey", "masterbedroomdoor", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("masterbedroomdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "masterbedroomdoor", 0, false);
RemoveItem("Masterbedroomkey");
}
//////////////////Crowbar
void OnEnter()
{
AddUseItemCallback("", "crowbar_1", "crowbar_door", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}

void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}


void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}


void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("crowbar_door", false, true);
AddPropImpulse("crowbar_door", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("crowbar_door", true);
SetSwingDoorClosed("crowbar_door", false, false);
SetMoveObjectState("crowbar_door", 1);
PlaySoundAtEntity("","break_wood_metal", "BreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "BreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
//////////////////Foodstorage Grunt void OnStart()
{
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEnemyIsHallucination("grunt_foodstorage", true);
SetEntityActive("grunt_foodstorage", true);
ShowEnemyPlayerPosition("grunt_foodstorage");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_7", 0, "");
FadeEnemyToSmoke("grunt_foodstorage", false);
}




You have AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); in the wrong place. Put it in void OnStart()
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