02-13-2012, 05:50 AM
Im trying to make a statue spawn when player collides with "hallway1" but he spawns when player spawns, not when colliding.
Please help
void OnEnter ()
{
AddEntityCollideCallback("Player", "hallway1", "statuemanspawns", true, 1);
}
void statuemanspawns(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statueman1", true);
PlaySoundAtEntity("", "react_breath.sfn", "Player", 0.5, false);
StartPlayerLookAt("statueman1", 15, 15, "");
AddTimer("", 1.0f, "Stoplooking");
}
void Stoplooking(string &in asTimer)
{
StopPlayerLookAt();
}
//-------------------------------------------------------
void OnLeave ()
{
}
Please help
void OnEnter ()
{
AddEntityCollideCallback("Player", "hallway1", "statuemanspawns", true, 1);
}
void statuemanspawns(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statueman1", true);
PlaySoundAtEntity("", "react_breath.sfn", "Player", 0.5, false);
StartPlayerLookAt("statueman1", 15, 15, "");
AddTimer("", 1.0f, "Stoplooking");
}
void Stoplooking(string &in asTimer)
{
StopPlayerLookAt();
}
//-------------------------------------------------------
void OnLeave ()
{
}