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Full Version: extra_english.lang not working?
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hey i just started on a custom story, my script works but my lang fil does not ?

im trying to make a key open a door, that part works but i wont apply my custom name and desc to my key.
my .lang is at the root of my story.
this is the code





Just a brief description!



Item description
Item name




the keys Customsubitemtypename is key1.


Thanks for your help. i know the pic i over kill, but i dont know how to make a spoiler sry[Image: screenua.jpg]
[*spoiler]
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
Just a brief description!
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_key1">Item description</Entry>
<Entry Name="ItemName_key1">Item name</Entry>
</CATEGORY>
</LANGUAGE>
[*/spoiler]


YEAH I FIXED IT. it was the dev setup that fucked it up.
Put the extra_english file in maps/ , not in YOUCUSTOMSTORYNAME/.
Looks like you're making an unorganized full conversion but are using regular custom story techniques to do it. I suggest you go back and do the whole process all over again, following these steps: http://wiki.frictionalgames.com/hpl2/start

EDIT: you should really make it more clear that you've solved your issue.
(02-13-2012, 09:12 PM)Your Computer Wrote: [ -> ]Looks like you're making an unorganized full conversion but are using regular custom story techniques to do it. I suggest you go back and do the whole process all over again, following these steps: http://wiki.frictionalgames.com/hpl2/start

EDIT: you should really make it more clear that you've solved your issue.
Yeah, Sorry about that