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I'm working on my custom story, and in one room I have an empty painting and I use a billboard of a picture to make it look like a painting (I'm not interested in knowing how to make a model with it instead, at least not right now) and it works perfectly but for some reason there appears a copy of that billboard in the start of the map but there's nothing there in the level editor. Even if I remove the billboard in the level editor it's still there in-game.
Here are some screenshots..

Here's what I have created with the billboard and painting, nothing wrong here:
(Click the pics for full size)
[Image: lQbo4l.jpg]

Here's the billboard that appears in the start of the map in-game:

[Image: UkuzMl.jpg]

Here's the location of the billboard which appears in the start of the map, and no billboard or anything can be seen here:

[Image: lYX5El.jpg]


Any idea what's causing this? I've tried restarting the game multiple times, reloaded the map etc.

Thanks in advance.


It sounds like .map_cache conflict.
(02-14-2012, 12:30 PM)Your Computer Wrote: [ -> ]It sounds like .map_cache conflict.
Can I remove the cache file for the map?

(02-14-2012, 12:31 PM)Shadowfied Wrote: [ -> ]Can I remove the cache file for the map?

The only time .map_cache files should exist is after you have completed your story. Every other time, especially when testing, they should be deleted.
(02-14-2012, 12:37 PM)Your Computer Wrote: [ -> ]
(02-14-2012, 12:31 PM)Shadowfied Wrote: [ -> ]Can I remove the cache file for the map?

The only time .map_cache files should exist is after you have completed your story. Every other time, especially when testing, they should be deleted.
So before I upload my story when It's done I should make sure to clear the cache files?


(02-14-2012, 12:38 PM)Shadowfied Wrote: [ -> ]So before I upload my story when It's done I should make sure to clear the cache files?

Some people might say otherwise for what i'm about to say, but before you upload your story, delete the .map_cache files, then play your story to where it loads all the maps so that .map_cache files are created for each map. Then upload your story with the .map_cache files.

Whenever you make changes, though, you have to "rinse and repeat."
(02-14-2012, 12:41 PM)Your Computer Wrote: [ -> ]
(02-14-2012, 12:38 PM)Shadowfied Wrote: [ -> ]So before I upload my story when It's done I should make sure to clear the cache files?

Some people might say otherwise for what i'm about to say, but before you upload your story, delete the .map_cache files, then play your story to where it loads all the maps so that .map_cache files are created for each map. Then upload your story with the .map_cache files.

Whenever you make changes, though, you have to "rinse and repeat."
Alright, thanks for the information.

I removed the cache file but the glitched billboard is still there..


This is kinda scary, I moved the .mat file and stuff to another drive and removed them from the map but it's still there..

Okay for some reason when I removed the painting entity it disappeared....I'm confused...Oh well. Thanks for the cache information though.
(02-14-2012, 12:42 PM)Shadowfied Wrote: [ -> ]Okay for some reason when I removed the painting entity it disappeared.

I thought that wasn't a modified entity. In that case, edit the entity again and search for that wild billboard. Sounds like you didn't attach the billboard properly and it in turn gets spawned in the middle of the map.
(02-14-2012, 12:54 PM)Your Computer Wrote: [ -> ]
(02-14-2012, 12:42 PM)Shadowfied Wrote: [ -> ]Okay for some reason when I removed the painting entity it disappeared.

I thought that wasn't a modified entity. In that case, edit the entity again and search for that wild billboard.
Guess I'm a bit stupid. I remember that the first time I tried doing this, I used the empty_frame entity that came with Justine, but apparently I also copied that entity and put a billboard on the entity too..I'll check it out later but for now I'm sticking with the billboard on the empty frame.

Why don't you place the empty painting entity in the map and THEN place a billboard over it? instead of placing the billboard on it in the model editor.

Just for testing's sake
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