02-15-2012, 07:17 AM
I have a map in which I'd like to run a script every time something is broken (mostly those display cases, but possibly also the breakable windows and doors). Would I have to write it again for each display case, or is there a way to check for any broken object in game?
Come to think of it, I'm not completely sure how to check the health/state of an object like that. I assume I'd use a callback...? I don't know.
Come to think of it, I'm not completely sure how to check the health/state of an object like that. I assume I'd use a callback...? I don't know.