Frictional Games Forum (read-only)

Full Version: Scaling a rigged model
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi!

I need to scale a rigged model. I've tried grouping the root bone, parenting the skeleton to another object and unbinding + grouping + scaling + removing history + re-binding. All results in CRASHES (hmph).

Does anyone have a clue to what I could try?

Simply scaling the skeleton doesn't work, as it does not scale uniformly with the mesh.

I'm tired.
Help us, olawdalmighty help us in this hour of NEED!