02-24-2012, 07:41 PM
Pages: 1 2
02-24-2012, 07:54 PM
SetPropActiveAndFade is probably what you're looking for.
02-24-2012, 10:43 PM
and do some particles and it should look nice
02-25-2012, 09:52 AM
The result
main(27,3):ERR :No matching signatures to 'SetPropActiveAndFade(string@&, const bool)'
My Script
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Slime", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Roar", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "Scare", true, 1);
}
void Slime(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_loon.snt", "Player", 0, false);
AddTimer("", 4, "Wispher");
}
void Wispher(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false);
AddTimer("", 7, "Help");
}
void Help(string &in asTimer)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void S(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true);
SetPropActiveAndFade("S_2", true);
SetPropActiveAndFade("S_3", true);
SetPropActiveAndFade("S_4", true);
SetPropActiveAndFade("S_4", true);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Scare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("P_1", true);
SetPropActiveAndFade("P_2", true);
SetPropActiveAndFade("P_3", true);
SetPropActiveAndFade("P_4", true);
SetPropActiveAndFade("P_5", true);
SetPropActiveAndFade("P_6", true);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
main(27,3):ERR :No matching signatures to 'SetPropActiveAndFade(string@&, const bool)'
My Script
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Slime", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Roar", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "Scare", true, 1);
}
void Slime(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_loon.snt", "Player", 0, false);
AddTimer("", 4, "Wispher");
}
void Wispher(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false);
AddTimer("", 7, "Help");
}
void Help(string &in asTimer)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void S(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true);
SetPropActiveAndFade("S_2", true);
SetPropActiveAndFade("S_3", true);
SetPropActiveAndFade("S_4", true);
SetPropActiveAndFade("S_4", true);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Scare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("P_1", true);
SetPropActiveAndFade("P_2", true);
SetPropActiveAndFade("P_3", true);
SetPropActiveAndFade("P_4", true);
SetPropActiveAndFade("P_5", true);
SetPropActiveAndFade("P_6", true);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
02-25-2012, 11:55 AM
(02-25-2012, 09:52 AM)Shives Wrote: [ -> ]The resultYou forgot the last part of the SetPropActiveAndFade
main(27,3):ERR :No matching signatures to 'SetPropActiveAndFade(string@&, const bool)'
My Script
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Slime", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Roar", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "Scare", true, 1);
}
void Slime(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_loon.snt", "Player", 0, false);
AddTimer("", 4, "Wispher");
}
void Wispher(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false);
AddTimer("", 7, "Help");
}
void Help(string &in asTimer)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void S(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true);
SetPropActiveAndFade("S_2", true);
SetPropActiveAndFade("S_3", true);
SetPropActiveAndFade("S_4", true);
SetPropActiveAndFade("S_4", true);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Scare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("P_1", true);
SetPropActiveAndFade("P_2", true);
SetPropActiveAndFade("P_3", true);
SetPropActiveAndFade("P_4", true);
SetPropActiveAndFade("P_5", true);
SetPropActiveAndFade("P_6", true);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime);
asName - internal name
abActive - nothing to add
afFadeTime - time in seconds until prop fully fades
02-25-2012, 12:22 PM
New Problem
main(27,22):ERR : 'S_1' is not declared
The same with the other Objects i want to fade -.-
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Slime", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Roar", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "Scare", true, 1);
}
void Slime(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_loon.snt", "Player", 0, false);
AddTimer("", 4, "Wispher");
}
void Wispher(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false);
AddTimer("", 7, "Help");
}
void Help(string &in asTimer)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void S(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade(S_1, true, 0,9);
SetPropActiveAndFade(S_2, true, 0,9);
SetPropActiveAndFade(S_3, true, 0,9);
SetPropActiveAndFade(S_4, true, 0,9);
SetPropActiveAndFade(S_5, true, 0,9);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Scare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade(P_1, true, 0,9);
SetPropActiveAndFade(P_2, true, 0,9);
SetPropActiveAndFade(P_3, true, 0,9);
SetPropActiveAndFade(P_4, true, 0,9);
SetPropActiveAndFade(P_5, true, 0,9);
SetPropActiveAndFade(P_6, true, 0,9);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
main(27,22):ERR : 'S_1' is not declared
The same with the other Objects i want to fade -.-
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Slime", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Roar", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "Scare", true, 1);
}
void Slime(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_loon.snt", "Player", 0, false);
AddTimer("", 4, "Wispher");
}
void Wispher(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false);
AddTimer("", 7, "Help");
}
void Help(string &in asTimer)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void S(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade(S_1, true, 0,9);
SetPropActiveAndFade(S_2, true, 0,9);
SetPropActiveAndFade(S_3, true, 0,9);
SetPropActiveAndFade(S_4, true, 0,9);
SetPropActiveAndFade(S_5, true, 0,9);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Scare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade(P_1, true, 0,9);
SetPropActiveAndFade(P_2, true, 0,9);
SetPropActiveAndFade(P_3, true, 0,9);
SetPropActiveAndFade(P_4, true, 0,9);
SetPropActiveAndFade(P_5, true, 0,9);
SetPropActiveAndFade(P_6, true, 0,9);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
02-25-2012, 12:34 PM
S_1 is not declared because all the S_ and p_ should be inside "" for example "S_1"
because they are Strings
because they are Strings
02-25-2012, 12:42 PM
The result
main(27,3):ERR :No matching signatures to 'SetPropActiveAndFade(string@&, const bool, const uint, const uint'
main(27,3):ERR :No matching signatures to 'SetPropActiveAndFade(string@&, const bool, const uint, const uint'
02-25-2012, 12:51 PM
SetPropActiveAndFade("S_5", true, 0.9f);
is how it should look like
is how it should look like
02-25-2012, 01:07 PM
main (27,38) : ERR : Expected ')'or','
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Slime", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Roar", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "Scare", true, 1);
}
void Slime(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_loon.snt", "Player", 0, false);
AddTimer("", 4, "Wispher");
}
void Wispher(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false);
AddTimer("", 7, "Help");
}
void Help(string &in asTimer)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void S(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true, 0,9f);
SetPropActiveAndFade("S_2", true, 0,9f);
SetPropActiveAndFade("S_3", true, 0,9f);
SetPropActiveAndFade("S_4", true, 0,9f);
SetPropActiveAndFade("S_5", true, 0,9f);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Scare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("P_1", true, 0,9f);
SetPropActiveAndFade("P_2", true, 0,9f);
SetPropActiveAndFade("P_3", true, 0,9f);
SetPropActiveAndFade("P_4", true, 0,9f);
SetPropActiveAndFade("P_5", true, 0,9f);
SetPropActiveAndFade("P_6", true, 0,9f);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Pages: 1 2