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Anyone know any scary sounds from Amnesia (besides iron_maiden)?
Just look around in the sounds folder
(02-25-2012, 04:49 PM)SilentStriker Wrote: [ -> ]Just look around in the sounds folder
Been doing that right now but considering there's 40 folders or something with subfolders I thought I'd ask others.
21_screams.snt

scare_loon.snt

insanity_imageflash01.snt

insanity_whisper.snt

insanity_baby_cry.snt

guardian_activated.snt

guardian_distant1.snt

scare_wind.snt

scare_wind_reverse.snt




There are more scary sounds but I can't find them at the moment

and here's a website where you can find free sounds


http://soundbible.com/tags-scary.html
(02-25-2012, 05:23 PM)Shives Wrote: [ -> ]21_screams.snt

scare_loon.snt

insanity_imageflash01.snt

insanity_whisper.snt

insanity_baby_cry.snt

guardian_activated.snt

guardian_distant1.snt

scare_wind.snt

scare_wind_reverse.snt




There are more scary sounds but I can't find them at the moment

and here's a website where you can find free sounds


http://soundbible.com/tags-scary.html

I downloaded a sound from the soundbible in zip form.What should i do now D:
I always download them as wav

Now you should download Audacity and than you can open it and export it as ogg.

After this you have to create a snt file.

To do this you have to create a new txt file and write this in the file.
Code:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Name of ogg file" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
(02-25-2012, 05:54 PM)Shives Wrote: [ -> ]I always download them as wav

Now you should download Audacity and than you can open it and export it as ogg.

After this you have to create a snt file.

To do this you have to create a new txt file and write this in the file.
Code:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Name of ogg file" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
Maybe ill just stick with the game sounds Big Grin


(02-25-2012, 06:13 PM)Datguy5 Wrote: [ -> ]
(02-25-2012, 05:54 PM)Shives Wrote: [ -> ]I always download them as wav

Now you should download Audacity and than you can open it and export it as ogg.

After this you have to create a snt file.

To do this you have to create a new txt file and write this in the file.
Maybe ill just stick with the game sounds Big Grin
I recommend using new scarry sounds that you find, using them is a great way to scare players since it is a sound that they donĀ“t recognize from the main game Wink plus, its a very usefull learningexperience Big Grin
(02-25-2012, 06:13 PM)Datguy5 Wrote: [ -> ]
(02-25-2012, 05:54 PM)Shives Wrote: [ -> ]I always download them as wav

Now you should download Audacity and than you can open it and export it as ogg.

After this you have to create a snt file.

To do this you have to create a new txt file and write this in the file.
Code:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Name of ogg file" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
Maybe ill just stick with the game sounds Big Grin
It isn't very difficult

Downloadlink to Audacity

http://www.chip.de/downloads/Audacity_13010690.html


You can use this program too to make own sounds or edit sounds. You'll see


(02-25-2012, 06:30 PM)Shives Wrote: [ -> ]
(02-25-2012, 06:13 PM)Datguy5 Wrote: [ -> ]
(02-25-2012, 05:54 PM)Shives Wrote: [ -> ]I always download them as wav

Now you should download Audacity and than you can open it and export it as ogg.

After this you have to create a snt file.

To do this you have to create a new txt file and write this in the file.
Code:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Name of ogg file" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
Maybe ill just stick with the game sounds Big Grin
It isn't very difficult

Downloadlink to Audacity

http://www.chip.de/downloads/Audacity_13010690.html


You can use this program too to make own sounds or edit sounds. You'll see
I know audacity and i have downloaded it too.But im(atleast atm)too lazy to try putting custom sounds : P
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