02-25-2012, 04:46 PM
Pages: 1 2
02-25-2012, 04:49 PM
Just look around in the sounds folder
02-25-2012, 05:01 PM
(02-25-2012, 04:49 PM)SilentStriker Wrote: [ -> ]Just look around in the sounds folderBeen doing that right now but considering there's 40 folders or something with subfolders I thought I'd ask others.
02-25-2012, 05:23 PM
21_screams.snt
scare_loon.snt
insanity_imageflash01.snt
insanity_whisper.snt
insanity_baby_cry.snt
guardian_activated.snt
guardian_distant1.snt
scare_wind.snt
scare_wind_reverse.snt
There are more scary sounds but I can't find them at the moment
and here's a website where you can find free sounds
http://soundbible.com/tags-scary.html
scare_loon.snt
insanity_imageflash01.snt
insanity_whisper.snt
insanity_baby_cry.snt
guardian_activated.snt
guardian_distant1.snt
scare_wind.snt
scare_wind_reverse.snt
There are more scary sounds but I can't find them at the moment
and here's a website where you can find free sounds
http://soundbible.com/tags-scary.html
02-25-2012, 05:41 PM
(02-25-2012, 05:23 PM)Shives Wrote: [ -> ]21_screams.snt
scare_loon.snt
insanity_imageflash01.snt
insanity_whisper.snt
insanity_baby_cry.snt
guardian_activated.snt
guardian_distant1.snt
scare_wind.snt
scare_wind_reverse.snt
There are more scary sounds but I can't find them at the moment
and here's a website where you can find free sounds
http://soundbible.com/tags-scary.html
I downloaded a sound from the soundbible in zip form.What should i do now D:
02-25-2012, 05:54 PM
I always download them as wav
Now you should download Audacity and than you can open it and export it as ogg.
After this you have to create a snt file.
To do this you have to create a new txt file and write this in the file.
Now you should download Audacity and than you can open it and export it as ogg.
After this you have to create a snt file.
To do this you have to create a new txt file and write this in the file.
Code:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Name of ogg file" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
02-25-2012, 06:13 PM
(02-25-2012, 05:54 PM)Shives Wrote: [ -> ]I always download them as wavMaybe ill just stick with the game sounds
Now you should download Audacity and than you can open it and export it as ogg.
After this you have to create a snt file.
To do this you have to create a new txt file and write this in the file.
Code:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Name of ogg file" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
02-25-2012, 06:26 PM
(02-25-2012, 06:13 PM)Datguy5 Wrote: [ -> ]I recommend using new scarry sounds that you find, using them is a great way to scare players since it is a sound that they donĀ“t recognize from the main game plus, its a very usefull learningexperience(02-25-2012, 05:54 PM)Shives Wrote: [ -> ]I always download them as wavMaybe ill just stick with the game sounds
Now you should download Audacity and than you can open it and export it as ogg.
After this you have to create a snt file.
To do this you have to create a new txt file and write this in the file.
02-25-2012, 06:30 PM
(02-25-2012, 06:13 PM)Datguy5 Wrote: [ -> ]It isn't very difficult(02-25-2012, 05:54 PM)Shives Wrote: [ -> ]I always download them as wavMaybe ill just stick with the game sounds
Now you should download Audacity and than you can open it and export it as ogg.
After this you have to create a snt file.
To do this you have to create a new txt file and write this in the file.
Code:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Name of ogg file" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
Downloadlink to Audacity
http://www.chip.de/downloads/Audacity_13010690.html
You can use this program too to make own sounds or edit sounds. You'll see
02-25-2012, 07:22 PM
(02-25-2012, 06:30 PM)Shives Wrote: [ -> ]I know audacity and i have downloaded it too.But im(atleast atm)too lazy to try putting custom sounds : P(02-25-2012, 06:13 PM)Datguy5 Wrote: [ -> ]It isn't very difficult(02-25-2012, 05:54 PM)Shives Wrote: [ -> ]I always download them as wavMaybe ill just stick with the game sounds
Now you should download Audacity and than you can open it and export it as ogg.
After this you have to create a snt file.
To do this you have to create a new txt file and write this in the file.
Code:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Name of ogg file" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
Downloadlink to Audacity
http://www.chip.de/downloads/Audacity_13010690.html
You can use this program too to make own sounds or edit sounds. You'll see
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