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Ok the message should appear when he coughs. This is possible.
Code:
////////////////////////////

// Run when the map starts

void OnStart()

{

SetPlayerActive(false);

FadeIn(3.0f);

MovePlayerHeadPos(0, -1.0f, 0, 13, 11);

SetPlayerCrouching(true);

FadeRadialBlurTo(2.0f, 1);

AddTimer("", 6, "Player");
AddTimer("", 2, "Cough");

StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt");

PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);

}
void Cough(string &in asTimer)


{
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
SetMessage("ShowMessage", "Name of Message", 5);
}

void Player(string &in asTimer)

{

PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);

SetPlayerActive(true);

MovePlayerHeadPos(0, 0, 0, 10, 20);

SetPlayerCrouching(false);

FadeRadialBlurTo(0, 3);

}

////////////////////////////

// Run when entering map

void OnEnter()

{

SetPlayerLampOil(0);

}

////////////////////////////

// Run when leaving map

void OnLeave()

{

}
(02-26-2012, 10:29 AM)Shives Wrote: [ -> ]Ok the message should appear when he coughs. This is possible.
Code:
////////////////////////////

// Run when the map starts

void OnStart()

{

SetPlayerActive(false);

FadeIn(3.0f);

MovePlayerHeadPos(0, -1.0f, 0, 13, 11);

SetPlayerCrouching(true);

FadeRadialBlurTo(2.0f, 1);

AddTimer("", 6, "Player");
AddTimer("", 2, "Cough");

StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt");

PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);

}
void Cough(string &in asTimer)


{
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
SetMessage("ShowMessage", "Name of Message", 5);
}

void Player(string &in asTimer)

{

PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);

SetPlayerActive(true);

MovePlayerHeadPos(0, 0, 0, 10, 20);

SetPlayerCrouching(false);

FadeRadialBlurTo(0, 3);

}

////////////////////////////

// Run when entering map

void OnEnter()

{

SetPlayerLampOil(0);

}

////////////////////////////

// Run when leaving map

void OnLeave()

{

}
Ok ill try that and then say did it work.


Ok i fixed it.Thanks for helping me you 2 Smile
No Problem Wink
Pages: 1 2