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I am creating a explosion script for my map. But it doesn't seem to work.



void ExplodeFunc(string &in asEntity)
{
AddDebugMessage("Explosive Timer Started", false);
AddTimer("ExplodeT", 6, "ExplodeTFunc");
}

void ExplodeTFunc(string &in asTimer)
{
AddDebugMessage("Exploded", false);
SetEntityActive("cave_in_1", false);
SetEntityActive("cave_in_destroyed_1", true);
StartScreenShake(0.08, 2.5f, 0, 1.0f);

FadeImageTrailTo(0.5, 1);

FadeLightTo("BoomLight", 1, 1, 1, 1, 8, 0.1f);
FadeLightTo("DangerLight", 0, 0, 0, 0, 0, 0.5f);
}

void PlaceExFunc(string &in asItem, string &in asEntity)
{
PlaySoundAtEntity("placejar", "puzzle_place_jar.snt", "ExSta", 0, false);
RemoveItem(asItem);
AddDebugMessage("Explosives Placed", false);
SetEntityActive("ExSta", true);
SetEntityActive("ExPress", true);

//SetEntityActive("cave_in_1", false);
//SetEntityActive("cave_in_destroyed_1", true);
}
void OnStart()

{
//EDITOR
GiveItemFromFile("lantern", "lantern.ent");
for(int i=0;i< 10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");

PlayMusic("04_amb.ogg", true, 10, 2, 1, true);

AddUseItemCallback("ExEnt", "ExEnt", "PlaceEx", "PlaceExFunc", true);
SetEntityPlayerInteractCallback("ExPress", "ExplodeFunc", true);
}



void OnEnter()

{



}


void OnLeave()

{


StopMusic(1, 1);

}

Can you tell me what is wrong with it. Also, here is the map:

http://www.mediafire.com/?vgv6s9wq7klwosi


/ GoranGaming
Does it give you any errors?
No it does not
Anyone!?
Be specific about what doesn't work.
Ok, it works now. I could place the explosives, but it wouldn't explode. It works now.