You use particles and the code
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
(03-01-2012, 09:28 PM)SilentStriker Wrote: [ -> ]You use particles and the code
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
I tried that but it didn't work. I can try again atleast....
Make an area in the rumble and then use that as the entity to create the smoke, and remember to use the right smoke. You can always look in TDD on how they did it
I know how to make it
I played the storage map from TDD and the smoke was huge. I've tried a lot of smoke particles now but I don't find anyone that is that big
I've looked through the storage.hps file four times now, I haven't found anything about the smoke particles. Can anyone see the script lines?
I know how they made it. They used cave in from Entities/special and then just SetPropHealth 0 and there you go
But they also connected some stones to the cave in so when it blows some rocks fly away from the rumble
YES IT WORKED! Thank you!!! But the smoke went the wrong way....
How did you do the light?
Xanthos probably means the explosives light when its on the ground.