In my map, the player breaks a window and jumps out of it. I was wondering how you can make it so that the outside wall merges well with mb_window_1. If I use a normal wall, it may look strange. Help?
I'd appreciate it if someone could answer. Without an answer I cannot continue my CS without making something look really awkward and un-enhancing the experience.
EDIT: Figured it out. The previews for static objects was misleading.