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Full Version: double-image? (just making sure)
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I'm getting this weird efect most of the time now, generally whenever i walk near bright lights or use the flashlight/glow-stick - it's pretty cool looking, but sometimes a little obtrusive. Just wanted to make sure whether it's supposed to be there or not. Getting a double-image overlay of the scene - kindof a less-pronounced version of the filter used during the inspect-item feature. Not really wanting to take measures to get rid of it just now, i'm mostly just curious if this was intentional or some kind of artifact from my video card...

see screenshot:
For some reason Bloom is not working as it should on your computer. Turn it off and the problem should go away.
I had this happen in other games too. In my case the "alternate pixel center" setting was causing Bloom effects to shift off the actual image, for some reason I don't know.
But when I turned it off, everything looked ok again.
Try using a custom screen resolution. When I set my screen resolution for the game to 1400x900, I got a strangely ghostly effect similier to that.
One reason might be that when you set some resoultion, for example 800x600, the graphics card sets to some other instead for whatever reason, lets say 800x480. Then the engine will use the wrong resolution when doing the post rendering effects causing problems like this.
I'm modding the ini to get the game into 1600x1200 - turning off bloom didn't fix the problem, just altered it a little. Turning off post-processing, but leaving on bloom, seems to have fixed everything.

I'm considering turning it back on next time I play thru the game, as it was a pretty cool effect. This is what the world sort-of looks like if my glasses are really dirty, which makes the game more horrific when turned on - maybe the protagonist also has bad eye-sight, in addition to his below-average melee skills… Tongue