03-09-2012, 05:21 PM
I think not. It's more immersing when you can read something about objects.
Penumbra did it great. Amnesia feels too empty. there's less to explore.
Penumbra did it great. Amnesia feels too empty. there's less to explore.
(03-09-2012, 05:21 PM)Googolplex Wrote: [ -> ]I think not. It's more immersing when you can read something about objects.I think you should offer a course: "Three easy step becoming a online bigot (free horrible english grammar course included with a order over 200$)"
Penumbra did it great. Amnesia feels too empty. there's less to explore.
(03-08-2012, 05:52 PM)Mehis Wrote: [ -> ]Amnesia also missed alternative carryable light sources. They probably didn't add another light source because nobody really used flares in Penumbra. Penumbra only didn't have that part when Philip loses his glowstick and flashlight and he has to use flares on some creepy dark corridor. I was actually expecting that on some parts of Penumbra like the sewers in Black Plague. Or spider tunnels in Overture. They are screaming for that creepyness.Cry of Fear (A HL1 mod) has this, puts you on the edge of your seat CONSTANTLY during that bit.
I hope next Amnesia would have this... HINT HINT
(03-11-2012, 12:38 AM)XxRoCkBaNdMaNxX Wrote: [ -> ](03-08-2012, 05:52 PM)Mehis Wrote: [ -> ]Amnesia also missed alternative carryable light sources. They probably didn't add another light source because nobody really used flares in Penumbra. Penumbra only didn't have that part when Philip loses his glowstick and flashlight and he has to use flares on some creepy dark corridor. I was actually expecting that on some parts of Penumbra like the sewers in Black Plague. Or spider tunnels in Overture. They are screaming for that creepyness.Cry of Fear (A HL1 mod) has this, puts you on the edge of your seat CONSTANTLY during that bit.
I hope next Amnesia would have this... HINT HINT