I was wondering if it's possible to either set a wall inactive, or at least be able to move it so that it's not visible to the player?
You need to make it an Entity, there also are a few Entities of wall around, search for them.
How do you make a static object into an entity?
Doesn´t the "SetEntityActive" code work for static objects?
Static objects don't have any callback functions, so I don't think so.
Static objects aren't entities. Use the model editor to turn a static object into an entity of Object::Static type.
Take a look at Homicide13´s custom story Nepsis. he used walls that were going active and inactive
I tried to look at the static_objects using the model_editor, but when i search for it nothing pops up.
(03-09-2012, 11:42 PM)kalishijaka Wrote: [ -> ]I tried to look at the static_objects using the model_editor, but when i search for it nothing pops up.
Try File > Import Mesh.
Oh, ok! I got it finally
thanks for everyone's help.
Oh, how do I make it collide using the model editor?