03-14-2012, 02:29 PM
Armour nice complete is a entity =).
Try it in the CallbackFunc in the entities tab of the oil and add superscare
and then youll only have to add this:
void superscare(string &in Entity)
{
SetEntityActive("armour_nice_complete_1", true);
SetEntityActive("armour_nice_complete_2", true);
SetEntityActive("armour_nice_complete_3", true);
SetEntityActive("armour_nice_complete_4", true);
SetEntityActive("armour_nice_complete_5", true);
}
Try it in the CallbackFunc in the entities tab of the oil and add superscare
and then youll only have to add this:
void superscare(string &in Entity)
{
SetEntityActive("armour_nice_complete_1", true);
SetEntityActive("armour_nice_complete_2", true);
SetEntityActive("armour_nice_complete_3", true);
SetEntityActive("armour_nice_complete_4", true);
SetEntityActive("armour_nice_complete_5", true);
}