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Full Version: need help with script file!!!
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hi all... so, when i try to start my custom story, it says " main(4:64): ERR : expected ")" or " , "
" main(5:68): ERR : expected ")" or " , "
" main(16:21): ERR : expected ")" or " , "
" main(17:21): ERR : expected ")" or " , "

please help, here are my script file


void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "prut", true, 1);
AddUseItemCallback("", "knife1", "prison1", "lolskid", true 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "karl", true 1);
}

void OnEnter()
{
PlayMusic("03_amb.ogg", true, 0.6, 1, 8, true);
}

void karl(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("" , "notice.snt" , "ScriptArea_1" , 0.1f , true);
AddTimer("", 0.5 "timerr");
AddTimer("", 2.0 "timerrr");
}

void prut(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("hanging_prisoner_1", true);
SetEntityActive("hanging_prisoner_2", true);
PlaySoundAtEntity("", "21_screams.snt", "ScriptArea_1", 0.1f , true);
GiveSanityDamage(15.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
AddTimer("", 1.0, "Intro");
}

void Intro(string &in asTimer)
{
SetEntityActive("hanging_prisoner_1", false);
SetEntityActive("hanging_prisoner_2", false);
}

void lolskid(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison1", false, true);
PlaySoundAtEntity("", "unlock_door", "door", 0, false);
RemoveItem("knife1");
AddPlayerSanity(10);
SetEntityActive("grunt1", true);
AddEnemyPatrolNode("grunt1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_15", 0, "");
}

void timerr(string &in asTimer)
{
PlaySoundAtEntity("", "29_scream.snt", "ScriptArea_1", 0, false);
}

void timerrr(string &in asTimer)
{
PlaySoundAtEntity("", "attack_claw_hit.snt", "ScriptArea_1", 0, false);
}

void OnLeave()
{
}

thanks Smile

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "prut", true, 1);
AddUseItemCallback("", "knife1", "prison1", "lolskid", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "karl", true, 1);
}

void OnEnter()
{
PlayMusic("03_amb.ogg", true, 0.6, 1, 8, true);
}

void karl(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("" , "notice.snt" , "ScriptArea_1" , 0.1f , true);
AddTimer("", 0.5f, "timerr");
AddTimer("", 2.0f, "timerrr");
}

void prut(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("hanging_prisoner_1", true);
SetEntityActive("hanging_prisoner_2", true);
PlaySoundAtEntity("", "21_screams.snt", "ScriptArea_1", 0.1f , true);
GiveSanityDamage(15.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
AddTimer("", 1.0, "Intro");
}

void Intro(string &in asTimer)
{
SetEntityActive("hanging_prisoner_1", false);
SetEntityActive("hanging_prisoner_2", false);
}

void lolskid(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison1", false, true);
PlaySoundAtEntity("", "unlock_door", "door", 0, false);
RemoveItem("knife1");
AddPlayerSanity(10);
SetEntityActive("grunt1", true);
AddEnemyPatrolNode("grunt1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("grunt1", "PathNodeArea_15", 0, "");
}

void timerr(string &in asTimer)
{
PlaySoundAtEntity("", "29_scream.snt", "ScriptArea_1", 0, false);
}

void timerrr(string &in asTimer)
{
PlaySoundAtEntity("", "attack_claw_hit.snt", "ScriptArea_1", 0, false);
}

void OnLeave()
{
}


You forgot commas (,)
thanks! Big Grin
For future reference, I'll tell you something useful when debugging. Forgive me if you already know this:

"main(4:64)"

When something like this pops up, the first number means which line of script(Counting down from the top) has encountered the problem, and the second means which character has encountered the problem.

This can prove to be rather useful.