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Full Version: Activating enemy without alert
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Is there a way to activate an enemy without it howling, and without the search music to start playing? I'd like the player to just catch a glance of one out of the corner of his eye without any indication of it appearing otherwise.
Yeah it's all under the User-defined variables. Save it as a custom entity though, you don't wanna override your default settings Smile

The music is alDanger or something similar. Might want to remove all forms of music, in case the monster spots the player, the music won't suddenly start.