03-29-2012, 11:49 AM
so i did all the scripting for the crowbar opening a door i used this website to do it but when ever i put my crowbar on that door it just says you cannot use this item that way. this is the script for it
void OnStart()
{
AddUseItemCallback("", "crowbar_1", "mansion_2", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("mansion_2", false, true);
AddPropImpulse("mansion_2", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("mansion_2", true);
SetSwingDoorClosed("mansion_2", false, false);
SetMoveObjectState("mansion_2", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
i have made sure the crowbar and the door are all the same as the script in level editor but it still wont work any ideas anyone?
void OnStart()
{
AddUseItemCallback("", "crowbar_1", "mansion_2", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("mansion_2", false, true);
AddPropImpulse("mansion_2", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("mansion_2", true);
SetSwingDoorClosed("mansion_2", false, false);
SetMoveObjectState("mansion_2", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
i have made sure the crowbar and the door are all the same as the script in level editor but it still wont work any ideas anyone?
(03-29-2012, 11:49 AM)zombiehacker595 Wrote: [ -> ]so i did all the scripting for the crowbar opening a door i used this website to do it but when ever i put my crowbar on that door it just says you cannot use this item that way. this is the script for itnvm every body it decided to work
void OnStart()
{
AddUseItemCallback("", "crowbar_1", "mansion_2", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("mansion_2", false, true);
AddPropImpulse("mansion_2", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("mansion_2", true);
SetSwingDoorClosed("mansion_2", false, false);
SetMoveObjectState("mansion_2", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
i have made sure the crowbar and the door are all the same as the script in level editor but it still wont work any ideas anyone?