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Full Version: HELP ME! ERROR IN AMNESIA!
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Hi I have 2 problems... when i unlock door_1 with key_1, door_2 is unlocked too. The other problem is that the explosion doesn't work. Please help.


//===========================================
// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("door_3", "doorexplode", true);
AddUseItemCallback("", "key_2", "door_2", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");

SetSwingDoorLocked("door_2", false, true);
PlaySoundAtEntity("", "unlock_door", "door_2", 0, false);
RemoveItem("key_2");
}

void doorexplode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_3", 0.0f);


PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);


PlaySoundAtEntity("", "react_scare", "Player", 0, false);


PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);


GiveSanityDamage(5.0f, true);
}

//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}

//===========================================
// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("door_2", "doorexplode", true);
}

void UsedKeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");
}


void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_2", 0.0f);


PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);


PlaySoundAtEntity("", "react_scare", "Player", 0, false);


PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);


GiveSanityDamage(5.0f, true);
}

Use this. Don't put callbacks anywhere other than

void OnStart()
{

}

Wrong place to post this.