Frictional Games Forum (read-only)

Full Version: Setting down inventory item
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
How can I set down an Object in a specific place on the floor without an entity to use it on? I've tried using an invisible block box or an entity hidden just under the floor but neither of them will react to using the item on them.
Put a script area around it. Script areas are entities.
I'm pretty sure you can use the Area And change it to "examine".
{


AddUseItemCallback("", "ObjectName", "Examine_area_1", "ItemUse", true);
}
void ItemUse(string &in asItem, string &in asEntity)
{

}