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Full Version: destorying an entity
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how would i say destory a padlock by using acid on it or using the hammer and chipper?
void OnStart()
{
AddUseItemCallback("", "acid", "padlock_01", BreakPadlock, true);
}


void BreakPadlock(string &in asItem, string &in asEntity)
{
SetPropHealth("padlock_01", 0.0f);
}




Change names accordingly
(04-01-2012, 04:58 AM)flamez3 Wrote: [ -> ]void OnStart()
{
AddUseItemCallback("", "acid", "padlock_01", BreakPadlock, true);
}


void BreakPadlock(string &in asItem, string &in asEntity)
{
SetPropHealth("padlock_01", 0.0f);
}




Change names accordingly
AddUseItemCallback("", "glass_container_mix_done_1", "padlock_1", "BreakPadlock", true);
}
void BreakPadlock(string &in asItem, string &in asEntity)
{
SetPropHealth("padlock_1", 0.0f);
}
cant use item this way? names in level editor are def the same



Do you have .map_cache?
(04-01-2012, 06:12 AM)flamez3 Wrote: [ -> ]Do you have .map_cache?

yea dont worry i figured out how to do it