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Full Version: how to add checkpoints
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so im onto my third map and i am starting to bring in the monster and i was wondering how do i set checkpoints so when if you die you dont go back to the beggining of the map?
To Create Checkpoints you add a Script Area to walk into. So Add A Collide Callback on The Box. Create A Player Start area and call it what you want. And Create a Checkpoint Script in the Callback Function.
To add more than one checkpoint, in the first section write 'checkpoint1' and checkpoint 2 and so on.
So Basically,,

{
AddEntityCollideCallback("Player", "spawnareabox", "checkpoint1", true, 1);
}

void checkpoint1(string &in asParent, string &in asChild, int alState)
{
CheckPoint ("checkpoint1", "playerstart_2", "ADD A CALLBACK BUT NOT NEEDED", "DEATH HINT CATEGORY", "DEATH HINT CATEGORY");
}

To add more than 1 checkpoint repeat but change the first box of the checkpoint to 'checkpoint2' and so on.

(04-02-2012, 07:05 AM)heyitsrobert97 Wrote: [ -> ]To Create Checkpoints you add a Script Area to walk into. So Add A Collide Callback on The Box. Create A Player Start area and call it what you want. And Create a Checkpoint Script in the Callback Function.
To add more than one checkpoint, in the first section write 'checkpoint1' and checkpoint 2 and so on.
So Basically,,

{
AddEntityCollideCallback("Player", "spawnareabox", "checkpoint1", true, 1);
}

void checkpoint1(string &in asParent, string &in asChild, int alState)
{
CheckPoint ("checkpoint1", "playerstart_2", "ADD A CALLBACK BUT NOT NEEDED", "DEATH HINT CATEGORY", "DEATH HINT CATEGORY");
}

To add more than 1 checkpoint repeat but change the first box of the checkpoint to 'checkpoint2' and so on.
Actually it's

CheckPoint ("checkpoint1", "playerstart_2", "ADD A FUNCTION BUT NOT NEEDED", "DEATH HINT CATEGORY", "DEATH HINT ENTRY");
}