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Full Version: Nodes With Grunt Crash Game
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Hi,
I am Trying To Create A Script Where When You walk into an area a monster spawns behind a locked door and smashes in and follows the nodes with the player in front. so i added the nodes and when i started the game it crashed with blackbox when loading the level. Heres The Script. I deleted the map cache aswell.

{
AddEntityCollideCallback("Player", "chasescript", "chase", true, 1);
}



void chase(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("chasegrunt", true);
PlaySoundAtEntity("", "grunt_swear.snt", "Player", 0, false);
SetSwingDoorLocked("normaldoor", true, true);
PlaySoundAtEntity("", "close_door.snt", "normaldoor", 0, false);
AddEnemyPatrolNode("chasegrunt", "chasenode_1", 0.1f, "run.amn");
AddEnemyPatrolNode("chasegrunt", "chasenode_2", 0.1f, "run.amn");
AddEnemyPatrolNode("chasegrunt", "chasenode_3", 0.1f, "run.amn");
AddEnemyPatrolNode("chasegrunt", "chasenode_4", 0.1f, "run.amn");
AddEnemyPatrolNode("chasegrunt", "chasenode_5", 0.1f, "run.amn");
AddEnemyPatrolNode("chasegrunt", "chasenode_6", 0.1f, "run.amn");
AddEnemyPatrolNode("chasegrunt", "chasenode_7", 0.1f, "run.amn");
AddEnemyPatrolNode("chasegrunt", "chasenode_8", 0.1f, "run.amn");
AddEnemyPatrolNode("chasegrunt", "chasenode_9", 0.1f, "run.amn");

I Don't Know Whats Wrong it Comes up Amnesia.exe Crash 'Exception_Access_Violation in Module? any help please.


Your animations have the wrong extension. "anm," not "amn."
(04-03-2012, 08:41 AM)Damascus Wrote: [ -> ]Your animations have the wrong extension. "anm," not "amn."
fixed that but still crashes it says in Stack Trace in Blackbox Amnesia.exe. i am administrator and the game is running as administrator?