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this scrip wont work help please
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "crowbar_1", "sewer_arched_1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}



void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}


void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("sewer_arched_1", false, true);
AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("sewer_arched_1", true);
SetSwingDoorClosed("sewer_arched_1", false, false);
SetMoveObjectState("sewer_arched_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
////////////////////////////
// Run when entering map
void OnEnter()
{
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
you missed an " } " at the end of the "void CollideAreaBreakDoor" function !
where
oh thanks

how should it look
simply :

void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("sewer_arched_1", false, true);
AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("sewer_arched_1", true);
SetSwingDoorClosed("sewer_arched_1", false, false);
SetMoveObjectState("sewer_arched_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
More specifically, if you just want to copy and paste:

Everything will work with that script, but please know what you did wrong, instead of just copying the new script! Smile

Code:
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "crowbar_1", "sewer_arched_1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("sewer_arched_1", false, true);
AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("sewer_arched_1", true);
SetSwingDoorClosed("sewer_arched_1", false, false);
SetMoveObjectState("sewer_arched_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
it says cannotuse item this way
OK.I think I should help you ... After the turn of the script you have used?

um ok
Are you sure all the names in the level editor are correct?
no why
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