Frictional Games Forum (read-only)

Full Version: Text While looking on Level door
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Hello i wanna fix an text on the level door , never fixed it before and realy wanna have it this time! any tip or tuts
Look at how they did it in TDD it's the easiest way. Start looking more in maps from TDD instead of writing a new thread all the time Smile
(04-07-2012, 12:53 PM)SilentStriker Wrote: [ -> ]Look at how they did it in TDD it's the easiest way. Start looking more in maps from TDD instead of writing a new thread all the time Smile
what is tdd then

a short for The Dark Descent
The Dark Descent.
(04-07-2012, 01:16 PM)SilentStriker Wrote: [ -> ]a short for The Dark Descent
is it script or level editor or both
Look in the original Amnesia maps to see how they did, open in the level editor and see how their settings is and then just look at the .lang file.

If you want to get a text while just LOOKING at a door, you can "make the door a sign":
- Create a fairly thin area covering the front of the door, so that the player will see the invisible area in front of the door in-game.
- Under the area properties, set the "Type" to "Sign".
- Specify what category, and what entry, the message that is to be displayed, is in.

(04-07-2012, 01:26 PM)Cranky Old Man Wrote: [ -> ]If you want to get a text while just LOOKING at a door, you can "make the door a sign":
- Create a fairly thin area covering the front of the door, so that the player will see the invisible area in front of the door in-game.
- Under the area properties, set the "Type" to "Sign".
- Specify what category, and what entry, the message that is to be displayed, is in.
Nope not for a level door it is different. Maybe for a swing door but not a level door


(04-07-2012, 01:32 PM)SilentStriker Wrote: [ -> ]
(04-07-2012, 01:26 PM)Cranky Old Man Wrote: [ -> ]If you want to get a text while just LOOKING at a door, you can "make the door a sign":
- Create a fairly thin area covering the front of the door, so that the player will see the invisible area in front of the door in-game.
- Under the area properties, set the "Type" to "Sign".
- Specify what category, and what entry, the message that is to be displayed, is in.
Nope not for a level door it is different. Maybe for a swing door but not a level door
What? I thought the area itself didn't care what was behind it. Let's say you place the area a bit from the door, and looked at things beside the door, and then the door. Would the level door then make the message disappear only while the area was between it and the door? It doesn't make sense.

Pages: 1 2