04-07-2012, 02:49 PM
04-07-2012, 05:40 PM
You will need the static drill and have it inactive until player "places" the drill there and then use
RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
04-08-2012, 12:01 AM
(04-07-2012, 05:40 PM)SilentStriker Wrote: [ -> ]You will need the static drill and have it inactive until player "places" the drill there and then useThanks silentstriker.I needed to know this too
RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
04-08-2012, 08:26 AM
Your welcome I haven't done it myself yet but I looked in the scrips and the map on how they used it It's the morgue if you guys want to look for yourself
04-25-2012, 03:25 PM
(04-07-2012, 05:40 PM)SilentStriker Wrote: [ -> ]You will need the static drill and have it inactive until player "places" the drill there and then usethank you so much!
RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
04-25-2012, 03:27 PM
You're welcome ^^