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Hey i dont understand what i done wrong here

void void OnStart()
{
AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);


}
void Lights(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("torch_static01_3", true);
SetLightVisible("torch_static01_4", true);
}

i got the area named right in level editor , the Lights dosnt call :/ any clue
(04-08-2012, 11:05 PM)jessehmusic Wrote: [ -> ]Hey i dont understand what i done wrong here

void void OnStart()
{
AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);


}
void Lights(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("torch_static01_3", true);
SetLightVisible("torch_static01_4", true);
}

i got the area named right in level editor , the Lights dosnt call :/ any clue
.
I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead.


void SetLampLit(string& asName, bool abLit, bool abEffects);

Hope is works Shy







(04-08-2012, 11:55 PM)Mackiiboy Wrote: [ -> ]
(04-08-2012, 11:05 PM)jessehmusic Wrote: [ -> ]Hey i dont understand what i done wrong here

void void OnStart()
{
AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);


}
void Lights(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("torch_static01_3", true);
SetLightVisible("torch_static01_4", true);
}

i got the area named right in level editor , the Lights dosnt call :/ any clue
.
I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead.


void SetLampLit(string& asName, bool abLit, bool abEffects);

Hope is works Shy





ah ty! +rep for that!