04-14-2012, 11:05 PM
Hi, I have had this scripting problem for a while now and I have been searching on the internet for solutions but I have not yet found one. I have turned to this website for a solution, I'm hoping someone here can help me. My scripting looks all right but when I get on Amnesia: The Dark Descent I get a FATAL ERROR: (29,1) unexpected token '{' I will post my script below.
void OnStart()
{
SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true);
}
void OnEnter()
{
}
void OnLeave()
{
}
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "Idle");
}
////////////////////////////
//void OnStart()
{
AddEntityCollideCallback("Player", "push", "Push", true, 1);
AddEntityCollideCallback("Player", "door_slam", "Slam", true, 1);
}
void Push(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_pant.snt", "push", 0, false);
AddPlayerBodyForce(30000, 0, 0, false);
}
void Slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_12", true, true);
SetSwingDoorLocked("mansion_12", true, true);
PlaySoundAtEntity("", "00_laugh.snt", "door_scare", 0, false);
}
void OnEnter()
{
}
void OnLeave()
{
}
void OnStart()
{
SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true);
}
void OnEnter()
{
}
void OnLeave()
{
}
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "Idle");
}
////////////////////////////
//void OnStart()
{
AddEntityCollideCallback("Player", "push", "Push", true, 1);
AddEntityCollideCallback("Player", "door_slam", "Slam", true, 1);
}
void Push(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_pant.snt", "push", 0, false);
AddPlayerBodyForce(30000, 0, 0, false);
}
void Slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_12", true, true);
SetSwingDoorLocked("mansion_12", true, true);
PlaySoundAtEntity("", "00_laugh.snt", "door_scare", 0, false);
}
void OnEnter()
{
}
void OnLeave()
{
}