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Full Version: PhysX, Bullet, ODE, Newton or Havok?
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The title says it all. Which would you choose if looking for something effective, bugless and complete?
(04-16-2012, 11:56 PM)nemesis567 Wrote: [ -> ]The title says it all. Which would you choose if looking for something effective, bugless and complete?

How "complete" are we talking? Could you give an extreme example of what the engine should be capable of doing?


PhysX = Great physics and graphical enhancment for nVidia cards
Bullet = Dont Know...
ODE = DIRT 3 is by ODE
Havok = Fine engine ,BUT really bad ragdoll effects (like jelly)
All of them can have bugs if you dont know how to use them....
Havok I think is the buggiest because of the ragdoll and animation problems in Just Cause Series.
Havok seems to be the most feature extense. I don't like ODE very much. And Newton is mostly callback based,which I don't like that much as well.
Aren't Penumbra/Amnesia uses their own physics engine? Don't really remember the credits, though.
I think Amnesia uses Newton.
HAVOK! Big Grin
Bullet or Physx.
Bullet is the physics engine that uses everything but the characters in GTA IV use.
Physx gives awesome Ragdolls and fluid water and stuff.