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Full Version: Need for Models
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Hey there all. For my custom story, I have a specific need for a couple custom models. They are as follows:

1. Washing machine
2. Gym Items (Workout machines, bench-lifting stations, treadmill....you get the idea). More the merrier, but I'm hoping for a minimum of three unique items.


Now, I know it's a bit ridiculous to ask for so much, so if anyone could point me to a thorough tutorial of turning items in 3Ds Max (The only 3d program I'm somewhat familiar with), into HPL2 compatible models, I could try figuring out how to do it myself with models on the web. I'd be very grateful for that too.

Still, if anyone's feeling generous (Not forcing anyone though), and decides to help me make some, I'll be very grateful for that. I'll include you in the credits, and of course +rep.

Thanks in advance!
http://opencollada.org/
For all your DAE exporting needs, make sure your material file in max points towards the .dds texture in your amnesia installation while exporting or your model will be invisible, so yeah set up your textures first.
Could you walk me through a more thorough step by step lesson? I'm very inexperienced in this field. On a scale of 1 to 10, I'm probably a 0.5 when it comes to this sort of thing.
(04-20-2012, 11:34 AM)Kreekakon Wrote: [ -> ]Could you walk me through a more thorough step by step lesson? I'm very inexperienced in this field. On a scale of 1 to 10, I'm probably a 0.5 when it comes to this sort of thing.
you download it, and run it, and direct it to your plugin folder of your modeling program

then enable the plugin in a plugin window in 3ds max (really not sure how max works, but its autodesk, so it should be similar)

done.
Not for the plugin. I meant for the entire process of 3dsMax model to Model Editor entity.
(04-20-2012, 11:58 AM)Kreekakon Wrote: [ -> ]Not for the plugin. I meant for the entire process of 3dsMax model to Model Editor entity.
why hello there, development articles section! didnt see you there!
(04-20-2012, 01:44 PM)darkadders Wrote: [ -> ]why hello there, development articles section! didnt see you there!
Would you mind linking me to the proper one? I did do a bit of searching earlier, but only founds one that talked of how to do it in Maya.