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Full Version: Connecting levers
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Hi,
I want to make the key appear when i pull all four levers down. There is some code i have already generated:


}
ConnectEntities("","lever_1","metaldoor_1key", true, 1, "Levers");
}
void Levers(string &in asConnectionName, string &in asMainEntity, string &in asConnectEntity, int alState)
{
SetLeverStuckState(asMainEntity, 1, true);
SetEntityActive("metaldoor_1key", true);
}

I woudl like to extend this to add a few more levers. Any ideas?
http://wiki.frictionalgames.com/hpl2/tut...pen_a_door
http://wiki.frictionalgames.com/hpl2/tut...cretshelfs


Try one of those. Also please search the wiki before asking questions.
The key line that you're looking for, might me this one:
if(GetLocalVarInt("VarLever_1") == 1 && GetLocalVarInt("VarLever_2") == 1 && GetLocalVarInt("VarLever_3") == 1 && GetLocalVarInt("VarLever_4") == 1)
{
// Activate key.

}
@LulleBulle
I will, sorry for that but i coudn't find that. Next time I gonna search better.

Thank you both Smile Works well!!!