04-23-2012, 05:59 PM
Hi,
I want to make the key appear when i pull all four levers down. There is some code i have already generated:
}
ConnectEntities("","lever_1","metaldoor_1key", true, 1, "Levers");
}
void Levers(string &in asConnectionName, string &in asMainEntity, string &in asConnectEntity, int alState)
{
SetLeverStuckState(asMainEntity, 1, true);
SetEntityActive("metaldoor_1key", true);
}
I woudl like to extend this to add a few more levers. Any ideas?
I want to make the key appear when i pull all four levers down. There is some code i have already generated:
}
ConnectEntities("","lever_1","metaldoor_1key", true, 1, "Levers");
}
void Levers(string &in asConnectionName, string &in asMainEntity, string &in asConnectEntity, int alState)
{
SetLeverStuckState(asMainEntity, 1, true);
SetEntityActive("metaldoor_1key", true);
}
I woudl like to extend this to add a few more levers. Any ideas?