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Hi, I am a noob to making maps on Amnesia and game development. Especially scripting. Evereytime I run this (Doorslam Scare) script, I get (FATAL ERROR: Could not load script file 'custom_stories/Retorta_Cerebrum/maps/Mansion01.hps'! main (26,1) : ERR : Unexpected token '{'

I have followed the Wiki for this script to the letter but everytime is the same! Here is my script:


////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}


void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansiondoor_1", "FUNCTION", true);
}
void FUNCTION(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem("studykey_1");
}


{
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}

void Collidedoorslam_1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansiondoor_1", true, true);
}






_____


Please help,
Dubba

How many times did you go over your code while missing this:

Code:
***Completely missing function header***
{

AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);

}

(04-23-2012, 11:08 PM)Cranky Old Man Wrote: [ -> ]How many times did you go over your code while missing this:

Code:
***Completely missing function header***
{

AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);

}
This sir is correct.
Toss AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1); with his buddies up under void OnStart.

void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansiondoor_1", "FUNCTION", true);
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}

void FUNCTION(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem("studykey_1");
}

void Collidedoorslam_1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansiondoor_1", true, true);
}



(04-23-2012, 11:37 PM)JenniferOrange Wrote: [ -> ]
(04-23-2012, 11:08 PM)Cranky Old Man Wrote: [ -> ]How many times did you go over your code while missing this:

Code:
***Completely missing function header***
{

AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);

}
This sir is correct.
Toss AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1); with his buddies up under void OnStart.

void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansiondoor_1", "FUNCTION", true);
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}

void FUNCTION(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem("studykey_1");
}

void Collidedoorslam_1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansiondoor_1", true, true);
}
Thanks! It works now Smile