04-29-2012, 01:59 AM
Hey, if you or anyone else can help me out with this, I keep getting similar errors from last time.
The added part is where Basil (Monster) Is.
Keep getting errors and don't know what to fix!!!!
Also, if you have Steam or skype, please add me if you are willing to help me out with some more things:
Cocomunches (Steam)
Cocomunches1 (Skype)
Quote:Quote:////////////////////////////
// Run when entering map
void OnStart()
{
SetEntityPlayerInteractCallback("scareactive2", "OnPickup", true);
}
void OnPickup(string &in asEntity)
{
SetEntityActive ("Monster_Grunt", true);
AddTimer("monsterstart", 60.0f, "byegrunt");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_7", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_13", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_19", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_25", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_28", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_29", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_30", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_31", 2, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_32", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_33", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_34", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_35", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_36", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_37", 0, "");
AddEnemyPatrolNode("Monster_Grunt", "PathNodeArea_38", 0, "");
}
void byegrunt(string &in asTimer)
{
SetEntityActive ("Monster_Grunt", false);
}
{
SetEntityPlayerInteractCallback("celltwelvekey", "OnPickup", true);
}
void OnPickup(string &in asEntity)
{
SetEntityActive ("baisle", true);
AddTimer("monsterstart", 400.0f, "byegrunt");
AddEnemyPatrolNode("baisle", "PathNodeArea_39", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_40", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_41", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_42", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_43", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_44", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_45", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_46", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_47", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_48", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_49", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_50", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_51", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_52", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_53", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_54", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_55", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_56", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_57", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_58", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_59", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_60", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_61", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_62", 0, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_63", 2, "");
AddEnemyPatrolNode("baisle", "PathNodeArea_64", 0, "");
}
void byegrunt(string &in asTimer)
{
SetEntityActive ("baisle", false);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
StopMusic(2.0f, 0);
}
The added part is where Basil (Monster) Is.
Keep getting errors and don't know what to fix!!!!
Also, if you have Steam or skype, please add me if you are willing to help me out with some more things:
Cocomunches (Steam)
Cocomunches1 (Skype)