05-01-2012, 02:59 PM
05-01-2012, 03:10 PM
I'm going to guess you didn't give the item a name when you gave it to the player.
05-01-2012, 11:05 PM
(05-01-2012, 03:10 PM)Your Computer Wrote: [ -> ]I'm going to guess you didn't give the item a name when you gave it to the player.Nope, it's default
05-01-2012, 11:11 PM
(05-01-2012, 11:05 PM)Saren Wrote: [ -> ]Nope, it's default
What is default?
05-01-2012, 11:17 PM
05-02-2012, 01:06 AM
(05-01-2012, 11:17 PM)Saren Wrote: [ -> ]The... default name.... did'nt change it.... sooo, you know it? Cause I've tried BOTH names in the inv.hps.... both FATAL ERRORED my hps
The only way it would have a default name outside of the script is if it is an item you can pick up and set the name through the level editor. Let me see your GiveItem call.
05-02-2012, 01:19 AM
(05-02-2012, 01:06 AM)Your Computer Wrote: [ -> ]GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);(05-01-2012, 11:17 PM)Saren Wrote: [ -> ]The... default name.... did'nt change it.... sooo, you know it? Cause I've tried BOTH names in the inv.hps.... both FATAL ERRORED my hps
The only way it would have a default name outside of the script is if it is an item you can pick up and set the name through the level editor. Let me see your GiveItem call.
05-02-2012, 02:52 AM
Don't place the callback in inventory.hps and "stone_hammer_chipper" is the item name.